A look at the company Apogee

During the 90s there was one company that made a great deal of just plain fun games, at least they were games that I, and a bunch of my friends liked. When looking back at that I decided I wanted to know a bit more about this company, and naturally sharing it with you, the audience.

Here is a list of _most_ of the games they've made out throughout the years (thanks to www.mobygames.com):

1986:
Beyond the Titanic

1987:
Kingdom of Kroz
Kingdom of Kroz 2

1988:
Dungeons of Kroz

1989:
Caverns of Kroz
Return to Kroz

1990:
Commander Keen 1
Commander Keen 2
Commander Keen 3
Crystal Caves
Lost Adventures of Kroz
Temple of Kroz
The Final Crusader of Kroz

1991:
Arctic Adventure
Commander Keen 4
Commander Keen 5
Dark Ages
Duke Nukem
Paganitzu

1992:
Cosmo's Cosmic Adventure
Secret Agent
Wolfenstein 3D
Word Rescue

1993:
Bio Menace
Blake Stone
Duke Nukem 2
Major Stryker
Monster Bash
Mystic Towers

1994:
Alien Carnage
Hocus Pocus
Raptor: Call of The Shadows
Rise of The Traid
Wacky Wheels

1995:
Realms of Chaos

1996:
Death Rally
Xenophage

1997:
Balls of Steel
Stargunner

Surely a whole lot of fun games here, a total of 39 which I have at least 30 of so I can say I've had a try
at the stuff they've made.

From apogee's website (www.apogee1.com) I gathered a fair amount of information about the company, but I
took out the stuff that weren't too important. Hope you find it interesting.

1987:
-The "Apogee model" of shareware was invented.
-First company to hide a cheat inside a game (such as Kingdom of Kroz)

1989:
-Apogee became the first shareware publisher.

1990:
-Convinced the original members of ID Software and Softdisk Inc. to venture into the world of shareware.

1991:
-Dark Ages was the first shareware game with sound card and music support.
-Apogee became the first shareware company with it's own BBS (grew from 3 to 150+ lines)
-Worked a deal with ID Software to create a shareware game titled Wolfenstein 3D.

1992:
-Released Wolfenstein 3D.

1993:
-Apogee hires former ID founder Tom Hall to help on the sequal to Wolfenstein 3D, but which later became
Rise of the Triad.

1994:
-Released Raptor.
-3D Realms is created by Apogee which would work only with creation of 3d games.
-4 games are announced to be made with the Build techology (Duke Nukem 3d, Shadow Warrior, Blood, and Ruins
(sold right to developer, who changed name to Powerslave)).
-Released Rise of The Triad.
-Announced development of Parantal Lock implementation on later games.

1995:
-Released Terminal Velocity.
-The website was opened to the public.

1996:
-Released Duke Nukem 3D by Apogee's sub-company 3D Realms.
-Released Stargunner, Apogee's last game.
-Released Duke Nukem: Atomic Edition which was the first game to include AI controlled bots.

1997:
-Apogee creates another sub-company called Pinball Wizards to focus exclusivly on cutting-edge pinball games.
-3D Realms annouces the start of the development of Duke Nukem Forever which would be built on ID's Quake 2
engine. (Note: This was back in 97, and the game isn't out YET)
-Released Shadow Warrior.
-Annouces that they would be working along with a Finnish company (Remedy Entertainment) to develop Max Payne.

1998:
-Duke Nukem Forver is shown on E3 with the Unreal engine.
-Released Duke Nukem: Time To Kill on playstation (first duke nukem game on console)

1999:
-Released Duke Nukem: Zero Hour on N64, first original duke nukem game on any nintendo platform.

There you have it, the entire history of a company that has had the largest influence on the shareware game industry, and who also have created the most badass dude on any first person shooter game. I must admitt that making this article has been really interesting, as I was not aware of alot of the milestones they've made, and hopefully so didn't most of "you people" who read this either. Hopefully Duke Nukem Forever will be put out soon, making them their first milestone for this millenium.


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