Interview by Kurt Knudesen
You are able to assume the identity of anyone in the game. Spy Fiction is a fast-paced 3rd person stealth action game for the PS2.
Gamershell sat in on an interview with Bryan Chu, Spy Fiction's Product Manager. Here is what we found out about the anticipated game.
What is changed in the US version from the Japanese version?
Bryan Chu - We improved the AI quite a bit. We also added pistol whipping as an option to take an opponent out. Changed and added some lighting effects as well as the level design. There are new items and, of course, new voices. The UI was changed and updated a bit as was the play balance of the game.
What can we expect to see from Spy Fiction at E3?
Bryan Chu - You can play 2 or 3 different levels. This will give you a great idea of how the game will play and how the identity theft works.
Can you give us a little background information on Swery, the writer/director of Spy Fiction?
Bryan Chu - Swery has been a fan of the Spy genre since childhood. He’s a creative visionary and used his childhood dream to create Spy Fiction.
How did he come to work on the game?
Bryan Chu - Spy Fiction has been a pet project of Swery’s even before he came to Access Games. Since he is such a fan of spy games, he has been working out the story and gameplay in his mind for years, and is now able to create his dream title with Access Games.
How does Spy Fiction set itself apart from the rest?
Bryan Chu - The main thing that sets this game apart from everything else out there is the ability to assume the identity of anyone in the game. It has an action interface that helps with this type of game, and works well with the controller. Also the game contains several mini-games they are seamlessly integrated with the game.
What is your favorite gadget?
Bryan Chu - Easily the 3DA camera, this is the camera you use to take pictures of people and take over their identity. You can use the camera on weapons as a zoom as well as some other functions.
How do you take over someone’s identity?
Bryan Chu - You are in a special spy suit that has several abilities. One of them is that if you stand still against a wall you become transparent. Another is the camera. If you take someone’s picture and then go to a locker room, you can ‘change’ into their identity. If you take a close-up of the person’s face you can take their face as well. Your suit also has a microphone incase you want to steal their voice as well.
What kind of difficulty can we expect from Spy Fiction?
Bryan Chu - The game comes with 3 levels of difficulty. Spy Fiction has a decent learning curve, so some areas will take practice to perfect. All of this practice helps you in the end as the game builds.
Can we control the camera angle or is it fixed?
Bryan Chu - You can control it freely.
Are there any puzzles?
Bryan Chu - Yes, there are a few
Can the AI talk to each other? How will they be able to recognize you as a spy and not the real person?
Bryan Chu - The AI does communicate with one another. If you stand next to someone you raise their suspicion level. If you act out of character, something that the real person wouldn’t do, then they will notice that.
What can we expect from the music?
Bryan Chu - It ranges from fast paced rock to a relaxing aural mix. The music fits the situation and the style of the game.
Can we expect a PC release for this game?
Bryan Chu - As of now it is only for the PS2.
Thank you to Bryan Chu and the development team of Spy Fiction for letting us in on this interview.