Atari’s rather sparse display at E3 included playable PS2 and Xbox versions of Driv3r. It should come as no surprise that the Xbox version looked the best. As far as gameplay was concerned, the driving was as strong as it’s ever been within the history of the franchise. Power slides seemed a little too loose, but there’s still time for polishing, so we won’t make too many judgments.

The foot missions were the biggest question about this title as far as I was concerned. Driver 2 was a disappointment, due in part to the poorly realized play outside of the cars, so the realization of the run and gun missions will be what makes or breaks Driv3r.

The brief time I spent running around, trading fire with cops was enough to concern me. Our impression was that Driv3r was skirting the edge of making the same mistakes as games like True Crime. Namely, trying to compete with GTA on GTA’s terms and falling short. The foot missions feel a little clunky. There is an option to play in first person, so that may save the day. The proof is in the finished product.

- Erin Ellis & Doug Kelly


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