MyNBA2K14 Delivers NBA® 2K14 Anywhere, Anytime!
Company: 2K Sports
November 08, 2013 08:00 AM Eastern Standard Time

NEW YORK--(BUSINESS WIRE)--2K today announced that MyNBA2K14, the free companion application to the latest installment of the highest-rated and top-selling NBA video game simulation series*, NBA® 2K14, is now available for download on iPad®, iPhone®, iPod®, iPod® touch, Android™ and Amazon Kindle devices.

Developed in partnership by Visual Concepts and Cat Daddy Games, MyNBA2K14 gives players access to the latest NBA scores, along with two new game modes – MyGame and MyTeam Mobile – enabling access to further the NBA 2K14 console experience at any time and from any location.

MyGame mode lets players earn Virtual Currency (VC) for their console games while on the go – up to 2000 VC every 24 hours – while enjoying direct and real-time access to leaderboards, MyPLAYER profiles, and win/loss records and stats from MyCAREER. In addition, the new MyTeam Mobile allows players to build a card collection of current and former NBA players and battle other MyTeam competitors.

“MyNBA2K14 adds another layer of depth to the NBA 2K14 experience by keeping fans connected to the game wherever they go,” said Greg Thomas, president of product development for 2K Sports. “The success of last year’s app showed us our fans want an always-on, direct link, and so this year we focused on making the companion app even more robust and feature-rich than before.”

Additional features in MyNBA2K14 include:

Pick & Win –players earn VC for picking the winners of the next day’s real NBA games;
VC Draft – provides the chance to earn up to 1500 VC every 24 hours;
The “2K Ticker” – streams score data directly from the NBA.

For more information on NBA 2K14, visit and follow @2K on Twitter.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE® 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more information, please visit

*According to 2008 - 2013 and The NPD Group estimates of U.S. retail video game sales through September 2013.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2013, in the section entitled "Risk Factors," the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2013, and the Company's other periodic filings with the SEC, which can be accessed at All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
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