Spanish Indie Game Company Kickstarts New Concept: Skara - The Blade Remains
Company: 8-Bit Studio
BARCELONA, SPAIN – May 20, 2013 – 8 Bit Studios has launched its Kickstarter Campaign to create the latest in Multiplayer Online Battle Arena (MOBA) gaming: Skara—the Blade Remains. A F2P concept that allows live action fighting (think Streetfighter combined with Call of Duty) between anyone on the globe, Skara aims to be produced and funded by gamers, for gamers.

That is how it has attracted the best and brightest from Spain’s gaming world, who in some cases quit their jobs at successful companies like Ubisoft and Eurocom to be part of the project. Pablo Rodriguez and Cesar Ortega (co-founders) started working on the project in 2009. Says Ortega, “In Skara, we are creating a game that we would love to play.”

Skara promises to be innovative on a variety of levels. By effectively becoming cross-platform, Skara can be enjoyed on PC, next-gen consoles, and portable devices.

It will also enhance the way fighting takes place. On an X-Box, for instance, it utilizes the joystick to attack and defend. Skara’s fighting will be realistically lethal—one mistake can spell death—and democratic. New players have just as much chance of killing experienced players as the other way around.

Skara is inhabited by five races, all with their peculiar histories, customs, and culture. These factors weigh into how those races fight—some being quick and agile, others being slow and powerful. Players will choose a race not only for their abilities, but because they identify with their character.

To this end, the creators of Skara have opted to give the players and Kickstarter backers as much control as possible, from the weapons they use to the clothing they wear. Plans for naming and designing cities, characters and arenas are even open.

As a live action game, Skara will have a social aspect to it. The best fighters will be tracked on leader tables and can collect honour points for outstanding achievements such as fighting more than one at a time or conquering a fortified position. The honour points will act as a kind of currency to unlock game features, such as better weapons. Dying will bring with it penalties, but players can quickly respawn and resume battle.

From its inception to its format, Skara has put a high premium on being compelling. It seeks to involve its players more than the average game, and for that reason it has opted for crowdsourced funding. That way it can be less pre-defined and formulaic, and instead grow and change with its users as they participate in it.

“We want to create an artistic and legendary reality that captures the imagination,” says Pablo, whose sketch book is Skara’s birthplace, “not just a new game idea that makes money.”

For additional information about Skara—The Blade Remains, visit www.thebladeremains.com/skara or the kickstarter page http://www.kickstarter.com/projects/skara/skara-the-blade-remains.
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