Arcen Games is excited to announce Bionic Dues, our upcoming tactical turn-based roguelite (with mech customization), is set to launch next week on Steam, our site, and other distributors. The game will be made available on PC, Mac, and (for the first time with one of our games) Linux.
Bionic Dues has players guiding multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry.
This is at least as bad as it sounds.
Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.
A launch trailer is out now and more information, along with a fresh batch of screenshots, can be found on the game's official website.
Bionic Dues launches next Tuesday, October 8th.
Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
Carve your own path: choose 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
Difficulty levels ranging from quite casual to incredibly hardcore.
Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year saw the release of The Zenith Remnant, the first two full expansions for AI War; as well as Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, with the rest of the company's focus being devoted to their most massive project yet: A Valley Without Wind, which released in 2012. The end of 2012/start of 2013 has been another busy time for the team, with AI War's fourth expansion Ancient Shadows launching, A Valley Without Wind 2 hitting 1.0, and Shattered Haven's releasing as well. The studio just launched its latest title, turn-based strategic god game Skyward Collapse, this past May and now turns its attention to developing its latest project Bionic Dues along with adding new content to both AI War and Skyward Collapse over the coming months.
Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. The team is also proud to be a platinum sponsor of the Child’s Play charity. For all the latest news, coverage and other musings, visit us on our website, Twitter and Facebook; as well as Arcen founder Chris Park's Games By Design blog.