Los Angeles / Hong Kong, June 17, 2009 - Artificial Life, Inc., (OTC BB: ALIF), (www.artificial-life.com), today announced the launch of VERMINATOR™ for the iPhone and iPod touch platforms, retailing at $0.99 in the Apple App Store.
VERMINATOR is dedicated to all iPhone users who hold a grudge against vermin and want to get even with them at last! The game lets players wreak havoc on cockroaches in ways that they would never dare to attempt in reality. In the game, players are able to squish, drag, or split the realistic roaches apart; pin them down and smear them across the screen; or take their time and perform careful dissections right on their device taking full advantage of the iPhone’s touch screen sensitivity!
10 challenging stages of extermination tasks
Persistent and intelligent vermin that can endure prolonged torture
Extremely lifelike cockroaches to “hunt” ranging from the egg stage to adult
Track down the vermin using the touch screen and accelerometer, then drag off different body parts using the multi-touch feature
Multiple techniques to torture and torment ranging from quick death tapping to prolonged dissection methodology
Shaking of the device or blowing into the mic makes the cockroaches cower and tremble in fear
Super disgusting and highly entertaining crunching, squishing, and oozing sound effects accompany the “kill”!
Upload scores and share progress with friends through Facebook Connect
For more details about VERMINATOR, please visit: http://www.botme.com, or http://m.botme.com on the iPhone. The game is now live in the Apple App Store and is available for purchase at: http://www.itunes.com/app/verminator
“Artificial Life produces games and applications with different genres and features that span across a broad spectrum of designs. We aim to create a diverse portfolio where everyone can find a title which suits their gaming preference. With Verminator, we deliver casual fun and entertaining game play that is appealing in a humorously bizarre way. We hope gamers will love this alternative and entertaining title and have as much fun playing it as we had creating it,” said Eberhard Schoneburg, CEO of Artificial Life, Inc.
(iPod is a trademark of Apple Inc., registered in the US and other countries. iPhone is a trademark of Apple Inc. App Store is a service mark of Apple Inc. Facebook® is a registered trademark of Facebook Inc.)
About Artificial Life, Inc.
Artificial Life, Inc. (OTCBB: ALIF) is a public U.S. corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarter) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single- player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit www.artificial-life.com or the company’s m-commerce portal at www.botme.com.
This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as “may”, “will”, “should”, “expect”, “intend”, “plan”, “anticipate”, “believe”, “estimate”, “predict”, “potential”, “continue” or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 9, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.