Game engine developer BitSquid, and game developer Fatshark, both based in Stockholm, Sweden, today jointly announced “StoneGiant”, a demo designed to showcase the power of Microsoft DirectX 11 technology.
StoneGiant allows consumers to test the overall performance of their consumer-based GPUs. Based on the BitSquid Tech, StoneGiant has primarily been used to test the tools and technology in a real-world production environment with the talented artists of Fatshark. Starting today, press can request to download the beta version of StoneGiant (contact email@example.com), with the public StoneGiant demo expected to be released in two weeks.
“With DX11 hardware becoming more readily available, we decided now would be a good time to highlight the advanced features of our engine, including DX11 and tessellation support,” said Tobias Persson, Lead Engineer at BitSquid. “Tessellation adds an awful lot to the visual fidelity of the scene and is something that consumers can readily see for themselves. We are looking forward to seeing how games will take advantage of our engine.”
BitSquid Tech is available for licensing soon for the PC, with PS3 and Xbox360 versions available by Q3 of 2010.
For further inquiries, please contact Martin Wahlund, CEO at firstname.lastname@example.org.
BitSquid is a game engine developer based in Stockholm, Sweden. Founded by Fatshark’s owners and two former Lead engineers of GRIN’s technology team, with years of experience in shipping games, its principal members include: Lead Engineers Niklas Frykholm and Tobias Persson as well as CEO Martin Wahlund. www.bitsquid.se
Fatshark is a game developer based in Stockholm, Sweden. Fatshark provided the artwork for StoneGiant, in collaboration with BitSquid. On April 8th 2010, Fatshark release its first game on Steam, LEAD AND GOLD (http://store.steampowered.com/app/42100/) with console versions to follow shortly. www.fatshark.se