Olliolli Given March Release on Xbox one, 3Ds and Wii U
Company: Curve Studios
Today, we’re stoked to announce that our versions of Roll7’s totally dope trick-em-up OlliOlli will be hitting Xbox One, 3DS and Wii U consoles in mid-march.

Here at Curve, we like to maintain a constant skate-or-die mentality. We all kickflip out of bed, grind downstairs and skitch a ride to the office Marty McFly style. You could say that we're serious about skating. Genuine about grinding. Honest about… heel flips?

So while we polish our Nintendo and Xbox versions of OlliOlli to the highest possible standard, we’ve been keeping it all to ourselves. But we don’t want to leave you guys waiting any longer.

That's why we have settled on a mid-March release for all versions of the game. The Nintendo 3DS, Wii U and Xbox One versions will all land on the same week (currently tbc) within days of each other.

Nintendo and Xbox Gamers will then be free to play all of the wild modes from the original releases on their console of choice, including Daily Grind and the devastatingly tricksy RAD Mode.

Roll7’s Simon Bennett commented, “We’re really glad that Xbox and Nintendo players finally have a version of OlliOlli to call their own. We’ve always seen OlliOlli as a game for everyone and with Curve’s versions, now it totally can be.”. He then pulled off a sick-ass kick flip and rode a nose manual off into the sunset.


Praise for OlliOlli

Destructoid – “The game is in the sweetspot of "simple to control" and "just difficult enough" to keep you playing without tearing your hair out … A masterpiece. 95%”

Gaming Age – “Ultimately, though, it all comes back to the gameplay, and on that front, OlliOlli delivers: it's hard, it's addictive, and it's got tonnes of replay value ... It's most definitely a must-own. 91%”

About Curve Digital
Founded in 2012, Curve Digital publishes original IP and enhanced conversions of popular independent video games. Working with high profile developers such as Jasper Byrne (Lone Survivor) and Mike Bithell (Thomas Was Alone), Curve Digital helps individuals and small teams bring their games to a larger audience on popular console formats, including PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One and Wii U.

About Roll7
Founded in 2008, Roll7 originally made ‘Serious Games’ and worked with At Risk Young people to create digital content for a purpose. After years of making content for other people, the studio finally shut its doors to clients and started making its own games – under visionary Game Designer, John Ribbins. The studio is currently working on OlliOlli2: Welcome to Olliwood AND Not A Hero, a game about a rabbit from the future – of course.
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