CARSLBAD, CA (AUG. 1, 2012) -- Dark Vale Games, an independent video game developer based in Southern California, has launched a “Kick-Finish” campaign for FORGE, the upcoming multiplayer-only PC game that bridges the gap between the skill-based action of shooters and the strategic player vs player competition of massively multiplayer online games.
FORGE’s Kick-Finish campaign is a pre-order and fundraising program conducted through crowd-sourcing site Kickstarter. The funds raised will help Dark Vale Games complete the title on-time, add additional polish, build a strong community and add future-planned features early. The game’s Kickstarter page can be found at http://www.kickstarter.com/projects/166522941/forge.
“We’re not just developers, we’re also the gamers who have been in your guilds, your raids, and your battlegrounds spit-balling about what we all wish online multiplayer competition could be,” said Tim Alvis, COO/CTO of Dark Vale Games. “Dark Vale Games and FORGE is our solution – an incredible online experience that rewards players for developing skills, not grinding for gear. And through this Kick-Finish campaign, we’re giving all those online gamers the chance to get a game made by them, for them and to have a voice in the future of the title.”
Dark Vale Games has dubbed their Kickstarter campaign a Kick-Finish because FORGE is already well into development and heading towards BETA later this summer. The Kick-Finish will help the team release FORGE on-time and on-budget with the high level of polish expected from a AAA title. In addition, if the new studio’s fundraising goal of $300,000 is surpassed by certain amounts, feature sets currently planned for the future of the game can be added sooner and additional community feedback and direction can be incorporated.
Backers on Kickstarter can pre-order FORGE for the starter pledge of $15, an amount that awards the full game with priority access to play prior to general release, as well as a special “Founders” title for in-game recognition. For just $30.00 – or half the price of a traditionally published retail PC game -- backers will also receive the first six months of DLC for free, access to the closed BETA and future Alpha updates, exclusive art, and membership as a founding member of the test team on the game’s forums. More details about larger pledges and rewards can be found on FORGE’s Kickstarter page at http://www.kickstarter.com/projects/166522941/forge.
“We’re working with Kickstarter to finish what we’ve already started free of the pressures from outside publishers or investors,” said David Domm, CEO of Dark Vale Games. “Without a doubt, FORGE will be completed and released, but with a little help from gamers the world over, we can fully build the game we envisioned with the extra features our growing community is clamoring for.”
Dark Vale Games recently opened sign-ups for their upcoming closed BETA for FORGE, with the initial 10,000 slots filling up so quickly that the company opened an additional 1,000 slots last week in order to satisfy their growing and excited community. Fans should head to www.PlayForgeWar.com to sign-up and join the community. In addition, the game’s Facebook page will be the place the latest news, artwork and stories and can be found at www.Facebook.com/PlayForgeWar.
FORGE is a multiplayer-only PC game that plays like a third-person shooter, but with the abilities, strategy and pacing of the best MMO PvP titles. This combination creates gameplay that is easy to pick up and play for all gamers, whether new to shooters or MMOs, while maintaining the depth and skill progression that will appeal to veteran players.
In FORGE, a malicious being named The Devourer has swallowed the great pantheon of gods. Seeking escape, the trapped gods deceptively turn great warriors into zealous adherents and place them on a faceless world called FORGE, where every champion’s death feeds the immortals power. Choosing one of five unique warrior classes, the player must battle head-to-head against others in a bid to free their god from the clutches of The Devourer. Armed with a set of powerful and unique abilities as well as a mystical and deadly ally, each warrior must overcome the varied challenges of FORGE where every victory is a sacrifice and every sacrifice brings them one step closer to freedom.
FORGE focuses on skill as a determining factor for success which means that individual player ability decides who lives and who dies. Players will need to use their reflexes and aim to annihilate opponents while also leveraging deeper strategy, tactics and MMO-style abilities to decide how to attack and defend. The game will feature zero level grinding, making it fast-paced to play while also providing a lower time commitment threshold, thus allowing players to progress and enjoy multiplayer on a more level playing field.
Dark Vale Games is developing FORGE in conjunction with SuperGenius and Digital Confectioners. SuperGenius is an Oregon-based creative studio specializing in video game concepts, animation, character development, environments, and VFX. SuperGenius’ most recent work included cut scenes, cinematics and in-game animations for Telltale Games’ critically acclaimed video game adaptation of The Walking Dead. Digital Confectioners is an independent game development studio that has assisted with such recent titles as Rekoil, which debuted at this year’s E3, Q.U.B.E. and The Haunted: Hell’s Reach.
FORGE is expected to release for personal computer later this year and is not yet rated. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. For more information about FORGE, please visit the game’s official website at www.playforgewar.com and visit the game’s Facebook page at www.facebook.com/playforgewar.
About Dark Vale Games
Dark Vale Games is an independent game studio based out of sunny Carlsbad, CA. The development team hails from some of the most respected game studios in the industry, including THQ, Midway, SOE, Lucas Arts, and Eidos. The team has had a hand in games such as Mortal Kombat, Unreal Tournament 2003/2004, Unreal Championship 2, and more.
For more information about Dark Vale Games or FORGE, please visit: www.playforgewar.com.
SuperGenius is a full service, triple-A game art and animation studio located in Portland, Oregon. Led by industry veterans who pioneered the US art house movement of the late 90's, the studio has continued to produce successful games while so many like it have shut down or moved overseas. Their work has contributed to the success of many top rated games such as Marvel Super Hero Squad Online, Deadliest Warrior, Jurassic Park and most recently The Walking Dead game which has won the hearts and scores of critics worldwide, becoming one of the highest rated games of 2012.
More information on SuperGenius can be found on the Internet at http://www.supergenius-studio.com/.
About Digital Confectioners
Based in New Zealand and founded in 2007, Digital Confectioners is a highly regarded developer of Unreal Engine 3 based games. The company has had a hand in such titles as Rekoil (debuted at E3 this year), Q.U.B.E, The Ball, The Haunted: Hells Reach and more. Members of their developer team have even taught Unreal Engine 3 development through programs sponsored by Epic Games. Digital Confectioners founding members are: James Tan, Sam Evans, and Neil Reynolds.
More information on Digital Confectioners can be found on the internet at http://www.digitalconfectioners.com/.