Deep Silver and 4A Games have released the dedicated Linux version of Metro: Last Light via Steam, and confirmed future support for Steam OS and the Steam Controller.
In fact, the 300 members of the Steam community chosen to receive prototype Steam Machines will find a copy of Metro: Last Light included with the hardware.
“We are excited by the prospect of bringing the ultimate Metro experience, powered by next-gen PC hardware into the living room,” said Oles Shishkovstov, Chief Technical Officer at 4A Games. “Metro: Last Light will be a great showcase for Steam OS and the Steam Controller.”
Metro: Last Light already supports Steam Play, meaning that owners of any Steam version will automatically find the game added to their Windows PC, Mac and Linux Steam libraries.
Metro: Last Light is also now available on Mac via the App Store.
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About Metro: Last Light
It Is the Year 2034.
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.
But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.
As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel Metro 2033 which inspired the creation of both video games. Glukhovsky personally contributed the vast majority of dialogue in Metro: Last Light.
Glukhovsky’s novels “Metro 2033” and “Metro 2034” have sold more than two million copies worldwide. In 2013, his latest book “Metro 2035” will be also available outside of Russia.
The film rights for “Metro 2033” were bought by Metro-Goldwyn-Mayer (MGM), and the movie is currently in development.
About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including own brands like the open-world, smash hit Saints Row series, critically acclaimed zombie action franchise Dead Island, action role-playing games from the Sacred world, successful adventures such as the Secret Files series and the role-playing realms of Risen. Upcoming highlights from Deep Silver include Sacred 3 and Dead Island Epidemic. Deep Silver also owns the development studio Volition based in Champaign, IL, USA.
For more information please visit www.deepsilver.com
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company's own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 18 years of experience in the digital media distribution business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the USA.
About 4A Games
4A Games is a computer game development studio based in Kiev, Ukraine. The studio was established in December 2005 by the veterans of Ukrainian game industry, with the aim of developing premium quality computer games for high-end PCs and next generation consoles supported by the in-house developed "4A Engine".
At the heart of the company are around 80 talented designers, programmers, artists, sound specialists and writers, with years of experience in software development and computer games in particular.
Creative Director Andrey Prokhorov has this to say about the studio:
“The Ukrainian game development industry was formed from self-taught people, enthusiasts who learned by trial and error. Coming from various backgrounds – engineers, musicians, movie directors, painters, scientists and even the military - this diversity gives our studio a certain uniqueness in the way we create games. All new people are carefully selected to fit perfectly into the team. We never pursue quantity to the prejudice of quality, and the smaller size of our studio allows for a unique creative process in a friendly atmosphere.”