October 14, 2004 - Eugene, Ore - GarageGames announced today the release of Timothy Aste's Content Packs for the Torque Game Engine. There are four different content packs ranging from a castle pack and a buildings pack to an environment pack and an outside accessories pack. All the content packs come with high quality modular infrastructure units of all shapes and sizes so that game designers and developers can build even larger complex systems.
With the release of Timothy Aste's Content Packs, game developers now have top quality models to use to quickly prototype and make their games. "I'm extremely excited to be a part of the GarageGames community," said Timothy Aste, artist at GarageGames. "Now game developers will have art that's as good as the Torque source code."
"Tim's art is some of the best I've ever seen in more than twenty years of making games," said Jeff Tunnell, President of GarageGames. "Tim's content packs will help improve the visual quality of any games they are incorporated in."
All four content packs can be purchased and downloaded at GarageGames.com. The content packs can be purchased as individual packs or you can also purchase all four content packs together in a combo pack.
About Timothy Aste:
Tim Aste is a former freelance Graphic Designer educated at the Ringling School of Art and Design. Tim attracted the attention of GarageGames.com, Inc. with his 3-D and Level Design work and since has moved out to Eugene to work on the Torque Shader Engine and beyond. He recently was a speaker at IndieGamesCon '04 and presented an updated Torque Shader Engine Demo which he recently designed.
GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. Known for bringing the no royalty, publish anywhere, Torque Game Engine, to independent developers for $100, GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com