TOKYO (February 24th, 2012), I-Friqiya is today proud and happy to announce the upcoming release of its first game, Fuel Overdose, on Playstation ® 3 (SEN/PSN) and PC (digital distribution). In development for 18 months the game is expected to debut on Playstation ® Network by the spring of 2012.
What is Fuel Overdose?
Fans of action racing games for ages, we have played a lot of them over the last 15 years and we started our journey wanting to bring back a certain idea of the genre but also to propose something completely new and fresh. We focused our efforts on trying to provide innovative and fun action/combat game mechanics and bring in a tactical touch to the genre.
Put simply, we like to think of Fuel Overdose as a “Tactical- Action-Racing” game:
Action: From the large array of upgradable weapons one can expect for such a game, Fuel Overdose also features innovative and fun weapons and game mechanics such as a grapple that can be used both offensively and defensively, bomb detonators along the road, and a whole fighting system that offers unique skills moves and attacks to each character of the game.
Tactical: With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for luck and features a resource management system for the vehicles and weaponry, a super/ultra attack gauge inherited from the versus fighting genre as well as auction events than can bring a decisive edge to win races.
Racing: Fuel Overdose is not a combat-arena game, it is, as its core, a racing game that requires driving skills and that allows and values different racing styles and a diverse garage of vehicles, themselves all customizable to improve their driving and performance.
Who is I-Friqiya?
Created in 2010 I-Friqiya was born from the desire to develop independent games for the digital market.
Having all worked in large video game companies and big studios, we believed that a small and focused development team could bring something more to the table, namely a very focused production and an editorial line that could be held without compromise or concessions.
The project and studio developed around a multicultural team of European and Japanese talents:
Jérôme took on the tasks of game design, level design, programming, and also crafted the full scenario and universe of the game.
Ryo is the graphic design and artist behind all the graphics and animations in the game, from tracks to vehicles and all the way down to the HUD.
Hideyuki is the second artist on the game and he specifically focused his time and talent on all the character designs than can be seen in the game.
Skander and Aroun are both co-founders of I-Friqiya and are the producers of Fuel Overdose.
You can follow the genesis of the project and some behind the scene info on our dev diary here at