Real Time Worlds Chooses SpeedTreeRT™
COLUMBIA, SC – Real Time Worlds has chosen SpeedTreeRT™ for an upcoming game title, praising its ability to give a good balance between dense tree populations and individual tree quality, as well as ease of incorporation into the pipeline and the large and ever-growing database
of trees and plants.

“We found SpeedTree to be a very robust and broad package that is well tuned for use in video game development. It’s very easy to use and allows a great deal of control over the type of organics we can have in the game,” said Jeff Cairns, Art Director. “SpeedTree has helped us to maximize our output of organics in the game at a minimum of cost to time and resources.”

Real Time Worlds Ltd is a Dundee Scotland based company, headed by top industry designer David Jones. David Jones has created such global hit franchises as Grand Theft Auto and Lemmings and has hand picked his staff from his previous top selling products to create Real Time Worlds. The company has an emphasis on online gaming. SpeedTreeRT delivers low-polygon, highly realistic trees and plants, with adjustable wind effects, seamless LOD transitions, and an included library of hundreds of tree models from more than 100 core species. SpeedTreeRT includes SpeedTreeCAD, a Windows application used to create and edit animated trees in real-time.

Interactive Data Visualization, Inc. (IDV), develops software products with a focus on realtime three dimensional applications for the game development, visual simulation, engineering visualization, and animation industries. IDV, a privately held corporation, was founded in 1999 in
Columbia, South Carolina. For more information about IDV, visit
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