Lead Pursuit, the developers of Falcon 4.0: Allied Force, an F-16 combat flight simulator, is delighted with the introduction of dual-core CPUs from Intel and AMD. The new game, which is scheduled for release on June 28th 2005, is one of the few which has a multi-threaded engine -- thus able to take advantage of the additional core in the new range of processors.
The original Falcon 4.0 simulator was also a multi-threaded application, which allowed for performance gains in dual CPU setups. Falcon has always been a processor-intensive simulator because its real-time Dynamic Campaign, advanced avionics and superior air and ground artificial intelligence routines soaked CPU cycles. The presence of a second processor helped reduce the drop in the framerate during intensive situations. This allowed for much smoother gameplay.
Joel Bierling, Executive Producer, Lead Pursuit, said: "We have further enhanced that multi-threaded element in Falcon 4.0: Allied Force and hope to see new improvements with dual-core processors. At any one time, up to seven main threads run in the game. These handle parts of the code such as the campaign engine, sound and graphics. Our developers changed the priorities of certain threads at critical times to improve performance."
"We're currently testing and evaluating results, but early indications look promising for another performance boost with dual-core CPUs. More details in the coming weeks, but finally there appears to be a processor range to match Falcon's voracious appetite."
Further details about Falcon 4.0: Allied Force at www.lead-pursuit.com and www.graphsim.com