Falcon 4.0: Allied Force - Official Add-On Announcement
Company: Lead Pursuit
Lead Pursuit LLC is pleased to announce another official add-on for Falcon 4.0: Allied Force. Stopworks.us brings additional F-16 cockpits and pilot add-ons to the award-winning F-16 combat flight simulator.

Produced under license by Scott Purdy, Stopworks offers additional Block 40 and Block 50 cockpits for use over the hi-tech battlefield. The cockpits—entirely constructed of textured and detailed 3D models—merge seamlessly with the surrounding Falcon world, and offer additional side-panel views, exceptionally smooth and shadowed button animations, warning flags, a full-color HSI, realistic tall-sidestick and ramp start functionality. The cockpits can be used in concert with combat edge-equipped pilots, or other pilot add-ons emblazoned with your favorite real or virtual squadron.

Joel Bierling, Executive Producer, Lead Pursuit LLC, said: "The "office" environment for the combat pilot is a particularly important aspect of any simulation. These new cockpits from Stopworks give a highly innovative feel to the experience of flying an F-16 aircraft, complementing the acclaimed pits in Allied Force. We know many Allied Force pilots will be delighted with this new collaboration following the success of Tom Waelti's HiTilesAF terrain enhancement release."

Scott "Dr. Stop" Purdy said: "The new partnership is a great moment for fans of the Falcon series, where they can now officially take to the skies in a unique series of cockpits. Fans of Stopworks cockpits and pilots will be thrilled to know that Lead Pursuit has their interests at heart, and that the Stopworks products will be compatible with the current and future versions of Falcon 4.0: Allied Force."

The cockpit and pilot add-ons can be purchased now from www.stopworks.us, where one can also find further information, screenshots, and a FAQ.


Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an advanced F-16 combat flight simulator for the PC. The player takes on the role of a pilot flying a multitude of missions in either the Balkans Theater of Operations or the Korean Theater of Operations in a fully dynamic, evolving war.

Features include:

Multiple threads for true Dual Core processor support

Improved graphics engine

Reworked multiplayer engine

Highly advanced Artificial Intelligence

716-page advanced .pdf manual, 109-page "new player" printed manual

Reworked Dynamic Campaign Engine

Brand new theater of operations

New high resolution models and cockpits

Highly detailed terrain and airbases

Intuitive User Interface screens

The graphics engine supports real-time terrain lighting, dynamically-shaded 3D volumetric clouds and alpha-blended scattered clouds. Fog is also implemented and combined with new high resolution textures on models and the terrain, the visuals are tremendously improved. Highly detailed and clickable cockpits for three different F-16 aircraft are included: the Block 50/52, 40/42 and MLU variants.

The multiplayer engine features a new, problem-free connection method with support for a centralized, server-system style of play for Internet and Local Area Network (LAN) games. Performance and reliability have been greatly improved for both custom made missions and campaign flights.

The Dynamic Campaign Engine (DCE) is the war simulator where any event happening in any part of the theater of combat affects the war's direction throughout that theater. How you perform in your mission directly, and proportionately, determines what happens elsewhere. This is true for the tens of thousands of computer controlled entities in the game. It means that the player really feels part of a living war environment, part of something that is evolving around them in real time.

Some of the greatest changes have been to improve the interaction of computer controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied Force. Thousands of hours of work has led to remarkable improvements in artificial intelligence. During missions, computer-controlled aircraft will perform with precision. The role of the Forward Air Controller (FAC) is now implemented, allowing the player to co-operate with other flight aircraft when carrying out ground attacks. Brand new Air Traffic Control intelligently manages the flights in and out of bases.

The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including the avionics, are the most realistic for the home personal computer. Numerous modes and sub-modes in air-to-air and air-to-ground radar are accurately implemented to immerse the player in the feel of operating a modern combat aircraft.

The new theater of operations is the Balkans. There are three time periods stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons and units. Each theater period has three campaigns, making nine in total for the Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater and associated campaigns.

Related Resources:
Game: Falcon 4.0: Allied Force (PC)