SAN FRANCISCO, CA (August 17, 2005) - Linden Lab, creator of the acclaimed 3D online world Second Life, today announced the winners of the second annual Game Developerâ€™s Competition. Renowned game designer and programmer Doug Church, (currently with Crystal Dynamics) and one of the main developers behind such classic titles as Ultima Underworld, System Shock, and Thief judged the competition.
In April 2005, 16 teams were chosen from over a hundred entries to participate in the competition. This year Linden Lab posed new challenges to the contestants as â€œextra creditâ€ â€“ asking teams to develop games taking place over the entire world of Second Life, to inject experiences with narrative and collaborative gameplay and to integrate a â€œbackpackâ€ or wearable object providing players with scoring information and inter-player communication. After 3 months of development time, 6 projects were chosen for Churchâ€™s evaluation.
"One of the coolest things about this contest is seeing how far Second Life has come as a development platform. Today, as a result of the openness of the authoring tools and the efforts of thousands of people, games are materializing that combine ambitious scripting, innovative content and the ingenuity of many to create what may well be a new class of games" said Philip Rosedale, CEO and Founder of Linden Lab. "It wouldn't surprise me to see some of these games get published outside of Second Life, further demonstrating that Second Life is a great tool for building and prototyping your development ideas."
"As a platform, Second Life continues to develop features and a more accomplished group of developers. Years ago the barriers to creating a simple game seemed pretty high, but this contest showed a wide range of games that are both compelling and playableâ€ said Doug Church, noted game designer and competition judge. â€œMoving forward, I look forward to the continued evolution of Second Life leading to games that unite user-created content and tools, the chaotic world environment, and collaborative play into a fascinating new type of experience."
The winning titles include:
? 1st Place â€“ Primmies (team leader: Jeffrey Gomez) An interpretation of the popular RTS/Puzzle genre and not unlike Lemmings, Primmiesâ€™ players are tasked with guiding their poor, scared units through traps, mazes, and even Second Life itself to safety. Primmies challenges the player to confront ever-mounting odds as they guide their intrepid band of Bills, Bettys, Boomers, and more into the jaws of evil.
? 2nd Place â€“ EVA (team leader: Gary Bukowski) A work of immersive fiction with Alternate Reality Game elements, EVA is set inside Second Life though game elements take place both in and out of world. One soon finds others who have pooled their efforts to solve puzzles and document a sprawling trail crossing websites, blogs, phone numbers, email and chat conversations and other interactions.
? 3rd Place â€“ The Board (team leader: Tiger Crossing) An evil magic board game has taken over the city, turning all residents into playing cards and forcing outsiders to walk its tiled paths. On your adventure, you must overcome obstacles, opponents, and puzzles to complete the quests that the residents have given you. By doing so, you earn medallions that unlock the final boss battle where you can defeat The Board once and for all with friends. The massive size is awe-inspiring and the original artwork gives it a professional feel.
Â· Riddle City Ransom â€“ team leader: Satchmo Prototype
Â· Krytterz â€“ team leader: Kermitt Quirk
Â· Podlets â€“ team leader: Lumpy Tapioca
â€œThe annual Game Competition continues to validate the appeal of Second Life for our growing developer community as well as our residents who look forward to trying out these experiencesâ€ said David Fleck, VP Marketing and Developer Programs. â€œSecond Life can be used to inexpensively prototype and test complex 3D games that have sophisticated and addictive gameplay and are interesting to online communities.â€
See full list of results and more info at: http://secondlife.com/developers/contest2005.php
About Linden Lab
Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared 3D experience. The former CTO of RealNetworks, Rosedale pioneered the development of many of todayâ€™s streaming media technologies, including RealVideo. In April 2003, noted software pioneer Mitch Kapor, founder of Lotus Development Corporation, was named Chairman. In 2005, Linden Lab was named an AO Top 100 Innovative Company by Always On.
Based in San Francisco, Linden Lab employs a senior team bringing together deep expertise in physics, 3D graphics and networking. Team members have previously worked for market leading companies such as Electronic Arts, Maxis, Macromedia, Disney, THQ, Acclaim, Hasbro, Mattel and RealNetworks.