Arlington, VT, December 02, 2013 – Matrix Games is pleased to announce that a new update for World in Flames is available to make your wargaming experience even better!
The v220.127.116.11 Update includes a number of Bug and Crash fixes focused on NetPlay games, some auto-save issues and a port attack bugs. The update also adds some gameplay improvements like better calculation of oil needed to reorganize cruisers and also improves the performance of the Seeking Opponent database server for NetPlay.
Check the Forum page to view the full change list.
To download the update, players can run “Check for Update” via the game menu or on the game’s download page.
Get more information on World in Flames from its official product page.
About World in Flames
World in Flames is Matrix Games’ computer version of Australian Design Group’s classic board game. Covering both the European and Pacific Theaters of Operations during World War II, World in Flames is global in scope while simulating each branch of service in detail. Land units are corps and army level, supplemented with specialized divisions. Naval units include individual counters for every carrier, battleship, cruiser, and light cruiser in the war. Using 1000+ unique bitmapped images, air units represent groups of 250 to 500 airplanes. With 6000+ unique units, 250+ countries, and a global map of 70,200 hexes, World in Flames is the premier World War II grand strategy game.
All 11 scenarios from Australian Design Group’s World in Flames Final Edition are included, and they range from the small 5 turn Barbarossa offensive in Russia and the 5 turn Guadalcanal battle in the Pacific, through to the 36 turn Global War campaign which spans all of Europe, Africa, the Middle East, Asia, the Atlantic, and the Pacific. You can play either the Axis or the Allied side or take the role of one of the 8 major powers. Besides solitaire and head-to-head, you can play over the Internet with two players (one per side).
In addition to the full set of rules from World in Flames, Final Edition, there are 64 optional rules. Australian Design Group’s expansion module Ships in Flames is incorporated into the basic game, but the inclusion of other expansion modules, such as Planes in Flames, Carrier Planes in Flames, Cruisers in Flames, and Convoys in Flames depends on which optional rules are selected.
This simulation models national production from conveying raw resources to factories using rail lines and overseas pipelines for producing infantry, armor, naval, and air combat units. Because oil was so important during World War II, there are separate optional rules for synthetic oil plants and deployment of oil reserves to the front lines.
Game units represent armies and corps, aircraft carriers, naval task forces, and air groups that took part in World War II. Everything you need to re-fight the greatest conflict in history is provided in World in Flames. Two players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when and how? No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforeseen, long-term consequences.
If you want to change the world then World in Flames is for you.
Matrix Games is part of the Slitherine Group
About the Slitherine Group
The Slitherine Group is the world’s leading producer and publisher of digital wargames and strategy games. Under the Slitherine (www.slitherine.com), Matrix Games (www.matrixgames.com) and Ageod (www.ageod.com) brands it has published literally hundreds of games, with many award-winning titles in their portfolio. Spanning all digital platforms, from home consoles to modern Smartphone’s and Tablets. Slitherine is also involved with book publishing, board gaming and works with a wide array of key licensing partners, such as HISTORY®, MILITARY HISTORY®, Games Workshop®, Horrible Histories™, Showtime, BBC, Osprey, Scholastic, Buzz Aldrin Enterprises and many others to deliver the best blend of historical accuracy in an exciting and entertaining way. Together the Group companies form the world’s largest organization specializing in this important and vibrant niche sector. The Slitherine Group’s mission over the coming years is to lead the way in innovation and growth in an ever expanding segment of the entertainment industry