Since its release in September this year, Command Modern Air/Naval Operations has been praised as a ‘rare thing’ (Rock Paper Shotgun), a ‘true gem’ (Gamers Hall) and ‘a seriously fun, intense, involving simulation of modern naval combat with nearly infinite replay value’ (Armchair General). For developers Warfare Sims (www.warfaresims.com) though, this wasn’t enough. The team engaged with the fans, involved the community and effectively started a brand new development process to take this immense project to perfection.
Since the release of v1.01 (which addressed the most immediate concerns WRT reliability/performance/functionality), the WS dev team has been relentlessly working on Command, as evidenced by the breakneck pace of private & public releases. The next official update, v1.02, incorporates myriads of improvements based directly on feedback from the entire wargaming community (customers, reviewers and prospective buyers alike).
With the release of v1.02, Command extends its lead against any other title in the genre (incl. longtime stalwarts of the niche) even more and further establishes itself as the undisputed heavyweight champion of modern air/nav wargaming. It was already a bargain, now it’s a screaming steal.
* VASTLY BETTER performance & stability, on all aspects of the game (startup, UI/map & simulation engine)
* VASTLY IMPROVED user interface with lots of new features, fixes & changes in every aspect (map, unit control, DB viewer etc.) straight from user feedback
* HUNDREDS of bugs & problems fixed
MORE POWERFUL scenario editor & mission editor
* MORE configurable realism options (e.g. unlimited aircraft weapons at bases) for people who want to quickly experiment
* MORE simulation realism with new features like variable crew proficiency, improved sonar modelling, more AI & doctrine options and other additions & fixes
* COUNTLESS database additions & tweaks
* IMPROVED & reworked versions of official scenarios
MORE scenarios, MORE DB images & descriptions
* IMPROVED multimedia experience with new sound effects & optional background music
For a full list of updates, check out the Matrix forum thread
Get more information about Command Modern Air/Naval Operations here.
About Command Modern Air/Naval Operations
"Relive historical operations in Korea, Vietnam, Iraq and Kosovo. Wrestle the Falklands under your control. Go "Down Town" around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan. Face off against India or China - from either side. Square off against the Soviet Union in the cold war, and against Russia in the new world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Trade volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek - at sea, on land and in the air. Command is the next generation of air/naval wargaming.
YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit - from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.
THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away - Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth - from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean.
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water salinity and temperature may decide the sub vs ship duel. Command's battle environment is as unforgiving as the real thing - and as rewarding for those who understand it.
THE CLASHES OF HISTORY - THE HEADLINES OF TODAY - THE CHALLENGES OF TOMORROW
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile forces, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?
LEAD, DON'T MICROMANAGE
Modern warfare with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don't have to. Aircraft position themselves to deliver their warloads optimally; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) - and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details - and still intervene whenever you want.
MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command's integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world - from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa - click and done). Create multiple sides with variable, complex alliances and postures. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds - from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare - the possibilities are endless.
JOIN THE FUTURE. COMMAND. MODERN AIR/NAVAL OPERATIONS.
Matrix Games is part of the Slitherine Group
About the Slitherine Group
The Slitherine Group is the world’s leading producer and publisher of digital wargames and strategy games. Under the Slitherine ( www.slitherine.com), Matrix Games (www.matrixgames.com) and Ageod (www.ageod.com) brands it has published literally hundreds of games, with many award-winning titles in its portfolio and spanning all digital platforms, from home consoles to modern Smartphone’s and Tablets. Slitherine is also involved with book publishing, board gaming and works with a wide array of key licensing partners, such as HISTORY®, MILITARY HISTORY®, Games Workshop®, Horrible Histories™, Showtime, BBC, Osprey, Scholastic, Buzz Aldrin Enterprises and many others to deliver the best blend of historical accuracy in an exciting and entertaining way. Together the Group companies form the world’s largest organization specializing in this important and vibrant niche. The Slitherine Group’s mission over the coming years is to lead the way in innovation and growth in an ever expanding segment of the entertainment industry.