CHICAGO--(BUSINESS WIRE)--Dec. 15, 2004--Midway Games Inc. (NYSE:MWY - News), a leading interactive entertainment software publisher and developer, announced today that Mortal KombatÃ‚Â®: Deception(TM) received the "Best Fighting Game of 2004" award at Spike TV's second annual "Video Game Awards Show" held Tuesday evening at Barker Hangar in Santa Monica, CA. Developed by Midway's Chicago studio, Mortal Kombat: Deception beat out such notable nominees as Def Jam: Fight for New York (Electronic Arts), Dead or Alive Ultimate (Tecmo), Fight Night 2004 (Electronic Arts) and WWE: Smackdown! vs. Raw (THQ).
"We're honored that Mortal Kombat: Deception has been awarded the title of 'Best Fighting Game,' particularly since the recognition comes directly from the gamer," said Steve Allison, chief marketing officer, Midway. "We're pleased to see that Mortal Kombat: Deception was able to deliver what fans of the series and the genre expect - an innovative fighting system, unparalleled depth and brutally intense action. No other fighting game franchise can deliver the thrill - both online and off - like Mortal Kombat."
Released in October 2004, Mortal Kombat: Deception has shipped more than one million units and remains on track to become the fastest selling game in Midway company history. Mortal Kombat: Deception is available for the PlayStationÃ‚Â®2 computer entertainment system and the XboxÃ‚Â® video game system from Microsoft, and is expected to release for the Nintendo GameCube(TM) in March 2005.
For more information about Midway Games visit www.midway.com.
About Midway Games Inc.
Midway Games Inc. is a leading developer, publisher and marketer of interactive entertainment software. Midway videogames are available for play on all major videogame platforms including the PlayStationÃ‚Â®2 computer entertainment system, XboxÃ‚Â®, Nintendo GameCube(TM) and Game BoyÃ‚Â® Advance.
"This press release contains forward-looking statements concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information that involve risks and uncertainties. The Company's actual results could differ materially from those anticipated in the forward-looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1. Business - Risk Factors" in our Annual Report on Form 10-K for the year ended December 31, 2003, and in the other more recent filings made by the Company with the Securities and Exchange Commission."
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