LAS VEGAS, Jan. 5, 2005 – The video game industry closed 2004 with a rush to portable game systems, and especially a rush to Nintendo DSTM. The new year starts much the same way, with the 1.3 million new Nintendo DS owners in North America experiencing games and interacting with one another in ways never before possible. From the Consumer Electronics Show in Las Vegas, Nintendo announces that new games planned for the first quarter of 2005 will expand this community even more by demonstrating that there's more to hand-held video games than pretty pictures.
"Publishers and game players have only just begun to tap the potential of Nintendo DS," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "2005 will continue the excitement we've experienced in 2004."
The trend in consumer electronics is for music players, telephones and all manner of organizers to become portable, and video games are no exception. The future of video games will be characterized by innovation – by which games and systems can give players the best adventures and the newest ways to play. The dual-screened Nintendo DS defines this trend with a touch screen, wireless communication and voice recognition. Nintendo DS represents a third, distinct product line for Nintendo, and it's the cornerstone of Nintendo's approach to the future.
Nintendo GameCube heads into 2005 with strong momentum after solid sales during the holidays. In the coming months, the graphical powers of Nintendo GameCube will shine again as Star FoxÃ‚Â®: Assault, GeistTM, Donkey KongaTM 2 and Donkey KongÃ‚Â® Jungle Beat from Nintendo join top titles like Resident EvilÃ‚Â® 4 and Killer 7TM from Capcom, NBA Street V3 from Electronic Arts, Tom Clancy's Splinter CellÃ‚Â® Chaos Theory from Ubisoft and Mortal KombatÃ‚Â®: DeceptionTM from Midway. And a new adventure for The Legend of ZeldaÃ‚Â® series remains in development. More than 60 games are expected this year for Nintendo GameCube.