nVidia and Hybrid Join Forces to Deliver Robust Development Platform for Mobile Phone Manufacturers
Company: nViDiA
SANTA CLARA, CA— NOVEMBER 10, 2005—NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, is proud to announce that it has joined forces with Hybrid Graphics to deploy their high level M3G (JSR 184) 3D API on top of the NVIDIA GoForce GPU delivering a one-stop, native JSR/OpenGL ES development platform for mobile phone manufacturers.

Through this partnership, NVIDIA will additionally become a distributor of Hybrid’s Mobile Framework V6, bundling their integrated mobile graphics solution, including support for graphics hardware acceleration, 3D and 2D scalable vector graphics (SVG) and implementations of all native and Java graphics APIs with NVIDIA GoForce GPUs.

“The collaboration between NVIDIA and Hybrid marks the introduction of this industry’s first truly integrated JSR/GPU solution,” said Neil Trevett, vice president of embedded content at NVIDIA. “Between us, we are able to offer multiple benefits, both to content developers and to handset manufacturers. Developers can benefit from having an optimized and robust solution designed to simplify the development process for Java/Open GL ES based mobile content. Meanwhile, handset manufacturers get a one-stop shop solution to delivering a full suite of optimized high and low level 2D/3D graphics APIs to their developer community.”


“Both Hybrid and NVIDIA are companies focused on delivering technology that fundamentally transform a market, Hybrid’s experience and quality in delivering 3D and 2D graphics technology to consumer electronics devices is unmatched and NVIDIA has been a pioneer in the world of hardware media processing for over a decade – it’s a perfect partnership,” said XXXX XXXXX, XXXX XXXXXX at Hybrid Graphics. “Through this close collaboration, we hope to drive easier to use, higher quality and better performing Java and Open GL ES content to mobile devices of the future.”

For more information on NVIDIA GoForce products, please visit: http://www.nvidia.com/page/handheld.html and for more information Hybrid’s Mobile Framework V6 suite of products, please visit: http://www.hybrid.fi/main/products/fw6.php

About Hybrid Graphics
Hybrid Graphics of Helsinki, Finland is the market leading embedded 3D graphics software provider. It has over 10 years of experience in developing graphics technology solutions for consumer devices, releasing the first official OpenGL ES API software implementation in 2003. It actively participates in several Java JSR standard groups and is a board member of the Khronos Group, a consortium responsible for OpenGL ES and other relevant graphics standards for embedded devices. Hybrid’s clients are leading device and hardware manufacturers, who currently command over half of the total mobile phone market. The clients include Nokia, Ericsson, Philips, Symbian, Esmertec, Bitboys, MTekvision and Fathammer. For more information see www.hybrid.fi

About NVIDIA
NVIDIA Corporation is the worldwide leader in programmable graphics processor technologies. The Company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA is headquartered in Santa Clara, CA and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.

Certain statements in this press release including, but not limited to, [INSERT the types of forward-looking statements that occur in the release] are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, [REVIEW list and add applicable risks delays in ramping new products into production, manufacturing defects, incompatibility of technologies, reliance on third-party manufacturers, general industry trends including cyclical trends in the semiconductor industry, delays in integration of our products, the impact of competitive products and pricing alternatives, changes in industry standards and interfaces, our dependence on third-party developers and publishers] and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 24, 2004. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.

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Copyright © 2005 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
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