Montreal, Quebec (March 2nd, 2004) – Quazal, a leading developer of multiplayer middleware for console and PC games, today ships Rendez-Vous, a state-of-the-art and versatile lobby service that makes it feasible to implement all the unique lobby features that developers and publishers want to provide to their online game communities. Rendez-Vous is now the perfect solution to create the newest breed of lobby services, which can include custom tournaments, clans, uploadable content, single logon for multiple games and more.
“In recent years, we came across a significant number of studios and publishers who begged us to bring a cross-platform, modern and well-designed lobby service to the industry” said Carl Dionne, VP of Research and Development at Quazal. “We started off with Quazal Net-Z, our award-winning multiplayer engine, and envisioned all possible features a game developer could desire in a really cool lobby. That allowed us to come up with the concept of gatherings, which is one reason for Rendez-Vous’ incredible versatility.”
Rendez-Vous comes with a number of core services that are all critical to be on par with today’s online games including instant messaging, statistics tracking, profanity filter, friends lists, tournaments and more. For developers who like to push the envelope, they have the ability to add custom data types, protocols and services, extend the database structure, and much more.
“A great lobby system takes three things to develop: good ideas, good technology and good support. However, it also relies on the integrity of the hosting solution to support players once the game goes live,” said Tal Raviv, Technical Director at Eidos. “With Quazal's Rendez-Vous, we have successfully brought Project: Snowblind to launch, and we have full confidence that Quazal will meet the requirements of not only this title, but our upcoming games, including Commandos Strike Force, 25 To Life and others.”
Project: Snowblind, from Crystal Dynamics and Eidos is the first title to use Quazal’s Rendez-Vous technology. It was released to retail in North America on February 23rd, 2005.
Quazal will be at this year’s Game Developers Conference in San Francisco from March 9th to 11th. Parties interested in meeting with Quazal should contact email@example.com, or visit us on the show floor at booth #432.
Quazal is the leading supplier of multiplayer middleware with a community of over 200 network programmers using its products to propel the next generation of multiplayer games. Quazal revolutionized network programming in 1998 with the introduction of network-aware C++ objects that automatically synchronize themselves, rendering obsolete the traditional packet/socket paradigm. Today, Quazal continues to innovate with Rendez-Vous, the most flexible and robust cross platform online lobby solution available. Quazal’s products are used by publishers and developers including Eidos, Ubisoft, Sammy Studios, Atari and more, to release some of the best games available on PlayStationÂ® 2, XboxÂ®, WindowsÂ® and Linux. For more information on Quazal, please head to http://www.quazal.com.
Eidos plc is one of the world’s leading publishers and developers of entertainment software with a diverse mix of titles for the PC, PlayStationÂ®2 computer entertainment system, Nintendo GameCube™ and the XboxÂ® video game system from Microsoft. For more information on Eidos and its products visit www.eidos.com
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