MONTRÃ‰AL, CANADA â€“ April 12th, 2005 â€“ Quazal, a leading developer of online networking middleware technology for PCs and major consoles today announces the release of new versions of their award-winning in-game networking middleware, Net-Z, and Rendez-Vous, their flexible and extensible lobby and matchmaking system.
â€œThese new versions of Net-Z and Rendez-Vous incorporates all the enhancements weâ€™ve done during the development of our first launched console title, and the other titles currently in developmentâ€ said Carl Dionne, Quazal's Vice President for Research and Development, â€œTaking in feedback from our development partners in order to make our products better is a big part of why developers and publishers enjoy working with us.â€
Among other new features, Net-Z 4.2 introduces improved message bundling for reduced bandwidth consumption, enhanced NAT traversal to help with what is likely the most frustrating issue with developing online games, and new user-defined pre-connection tests to more accurately show users what type of connection quality they should expect when joining. New versions of SyncSim for Net-Z and Voice for Net-Z are also released alongside Net-Z 4.2.
â€œNet-Z 4.2 continues with the refinement of the tried and tested core technology. With this release, weâ€™ve targeted certain key issues, including bandwidth usage, end-user experience, particularly on pure connectivity issues, and a greater ease-of-use for developers,â€ stated Mike Drummelsmith, Developer Relations Manager at Quazal. â€œThe easier we can make it for developers to overcome these constant network hassles, the more they can focus on simply making great multiplayer gamesâ€
Rendez-Vous 1.1 reaches its final release status with this new version, from the previous release candidate. While numerous enhancements have been made to both the client end and the server-side backend, particularly interesting new features of Rendez-Vous 1.1 include the notion of active and inactive participation, allowing more accurate statistics and results tracking, a more robust implementation of shared database tables, allowing developers to easily share information between games, and a new Health Service, letting lobby administrators monitor and regulate the database and backend.
â€œRendez-Vous has rapidly become a major focus at Quazal, mainly due to the incredible demand in the development and publishing industry. This new release introduces a number of features focused on the management and robustness of the server components, giving licensees strong confidence in the stability and scalability of the system as a whole, â€œsaid Sylvain Beaudry, President of Quazal.
Pricing and Availability
Quazal Net-Z, including the SyncSim and Voice extensions, and Quazal Rendez-Vous are available immediately for Microsoft WindowsÂ® and home console systems. Interested parties can reach Quazal at firstname.lastname@example.org for further information on pricing and specific console availability. Visit http://www.quazal.com/devzone/ for more details.
Quazal is the leading supplier of multiplayer middleware with a community of over 200 network programmers using its products to propel the next generation of multiplayer games. Quazal revolutionized network programming in 1998 with the introduction of network-aware C++ objects that automatically synchronize themselves, rendering obsolete the traditional packet/socket paradigm. Today, Quazal continues to innovate with Rendez-Vous, the most flexible and robust cross platform online lobby solution available. Quazalâ€™s products are used by publishers and developers such as Eidos, Ubisoft, JoWooD, Crave, Atari and more, to release some of the best games available on PlayStationÂ® 2, XboxÂ®, WindowsÂ® and Linux. For more information on Quazal, please head to http://www.quazal.com.
Quazal and Net-Z are trademarks of Quazal. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. "Xbox" is a registered trademark of Microsoft Corporation. Other company and product names may be either registered trademarks or trademarks of their respective owners.