Call of Juarez - Emergent Gameplay Based on GPU Interactive Physical Simulation
Company: Techland
Wroclaw, Poland May 4th, 2005. Techland – developer of the Wild West themed FPP shooter Call of Juarez – has announced today that the game will feature an innovative system of interactive smoke and fluids using Shader Model 3.0. This allows a new level of interaction with the ever changing dynamic environment that will undergo dynamic changes caused by various phenomena and the player’s actions. For example the changing wind, whose breeze can be also affected by the player, moves leaves, hanging laundry, flags and smoke. A fast ride of a horse moves clouds of dust blown away by the wind, shots and other horse riders. The game will be shown publicly for the first time at Techland and NVIDIA stands at E3, 18-20 May in Los Angeles.

Jakub Klarowicz, the Lead Engine Programmer at Techland explains:
“The inclusion of Shader Model 3.0 technology in NVIDIA’s latest GPU has inspired us to develop incredibly realistic simulations of fumes, smoke and other phenomena that are yet to be revealed. Only NVIDIA’s hardware makes this possible and our first presentation to them during a closed technological presentation of Chrome Engine 2005 has confirmed that this is indeed a very promising direction.”

Daryl Still, Head of Developer Relations at NVIDIA, stated:
“We really liked what was presented during the presentation of Chrome Engine 2005 at Techland’s development office. We are very excited about the way the programmers of Call of Juarez plan to use the Shader Model 3.0 in their product. It will be the proof that introducing the new technology is another step towards realism in computer graphics. It is further evidence that technological features of graphics cards have more and more influence not only on visuals of a game but also its gameplay.”

The most important aspect for gamers is undeniably the fact that the application of the features of Shader Model 3.0 will, according to the developer, strongly affect gameplay. Techland plans for example, that setting objects on fire, changing their properties with liquids and other interaction with them as well as smoke and fumes will become an important part of emergent gameplay which will be characteristic of Call of Juarez. To prove the results Techland today released the first screenshots of Call of Juarez. An official announcement regarding the release of the title is expected within the next few days.

About Call of Juarez
Call of Juarez is a next gen epic adventure western themed FPP game. The game’s unique plot is located in 19th century Wild West and its gameplay requires a combination of both intelligent stealth and pure reflex shooting. The player impersonates both Billy, a sneaking fugitive, and reverend Ray his uncompromising hunter, all in one game. Call of Juarez diversified gameplay exploits many original elements, some depending on the interactive environment that’s based on realistic physics simulation. Fast paced revolver duels using historically accurate firearms, horseback riding and memorable locations together with top notch graphics and climatic soundtrack will immerse both casual and hardcore players in the attractive well known world of western movies. The game is scheduled for release in Q1 2006.

About Techland
Techland is a leading Polish game developer and publisher creating products for markets worldwide since 1997. The company has released over 10 titles built on Techland’s Chrome Engine, including the sci-fi tactical shooter Chrome and the rally game Xpand Rally. Learn more about Techland and their released and upcoming titles at
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Game: Call of Juarez (PC)