CALABASAS HILLS, Calif., April 25, 2005: THQ Inc. (Nasdaq: THQI) and critically acclaimed development studio Relic Entertainment today announced Company of HeroesTM, the next revolution in action-strategy gaming on Windows PC. A real-time strategy (RTS) game set in World War II, Company of Heroes brings to life, in full cinematic detail, the greatest war mankind has ever known. Scheduled to release worldwide in 2006, the game will make its public debut at the Electronic Entertainment Expo (E3) in May.
"Company of Heroes will again demonstrate Relic Entertainment's reputation for excellence and innovation in the RTS genre," said Jack Sorensen, executive vice president of worldwide studios, THQ. "Relic's unparalleled story-telling and action-oriented approach to the genre have never been more pervasive than across the battlefields of World War II Europe."
Company of Heroes is built on Relic's next-generation Essence Engine and also utilizes the Havok Physics engine, delivering cinematic visual detail in a world completely driven by realistic physics. Gamers will experience the journey of the brave men of Able Company in a deep single-player campaign that begins with the invasion of Normandy through their fight across Europe, all set against the most dynamic battlefield ever seen in a game. Company of Heroes' completely destructable environment means no two battles ever play out in the same way. Advanced squad AI delivers startling new realism and responsiveness, bringing soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces.
Early press on Company of Heroes:
"...delivers a visceral punch made possible by a giant leap forward in ground-level RTS graphics technology." - PC Gamer (June 2005)
For more information on Company of Heroes, please visit the official website at www.companyofheroesgame.com
Founded in 1998, Havok is the gaming industry's leading physics provider and one of the industry's best kept technical secrets. Havok's technology is used by over 70 of the world's leading game developers to enhance realism and improve gameplay.
Using Havok, game developers can build virtual worlds, which allow players to enter a dynamic, living and breathing universe where characters interact with each other in a completely natural and unscripted way. The Havok team has one focus - to build game specific solutions that help game developers achieve their creative goals, while reducing the overall cost and risk associated with building today's leading games. That focus has made Havok the leading independent provider of middleware physics to the games industry.
About Relic Entertainment
Founded in 1997 and acquired by THQ in 2004, Relic Entertainment Inc. is a leader in the development of innovative real-time strategy games for the PC. Relic's first title, "Homeworld" (1999) was received to widespread acclaim, garnering several "Game of the Year" and "Strategy Game of the Year" awards from major industry publications including PC Gamer and Computer Gaming World. Since then, Relic has released "Homeworld: Cataclysm" (2000, co-developed with Barking Dog Studios), "Impossible Creatures" (2003), and "Homeworld 2" (2003). Today, Relic is building on this legacy by developing multiple ground-breaking projects in the RTS genre.
THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located in the United States, United Kingdom, France, Germany, Spain, Korea and Australia. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.
This press release may contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including but not limited to expectations and projections related to the release and features of Company of Heroes, and are based upon management's beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward looking statements, including, but not limited to economic, competitive and technological factors affecting the operations, markets, products, services and pricing of THQ. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its and Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2004, and particularly the discussion of risk factors that may affect results of operations set forth therein. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.