BURBANK, Calif.--(BUSINESS WIRE)--Warner Bros. Interactive Entertainment and Eurocom will cast a spell among Harry Potter fans of all ages this fall with the Harry Potter for Kinect videogame exclusively on Kinect™ for the Xbox 360® video game and entertainment system from Microsoft.
Based on all eight Harry Potter films, Harry Potter for Kinect allows players to join Harry Potter, Ron Weasley and Hermione Granger as they embark on an unforgettable journey through Hogwarts School of Witchcraft and Wizardry and beyond. With Kinect’s scanning technology, for the first time ever in a Harry Potter game, players will be able to scan in their own face to create a unique witch or wizard to journey through the adventures of the film.
In addition, Kinect’s hands-free and voice recognition capabilities allow gamers to cast spells using physical maneuvers and by calling out spell names, offering an extraordinary, immersive Harry Potter experience.
“Harry Potter for Kinect will engage Harry Potter fans old and new by bringing them into the wizarding world as truly active participants,” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “Kids and parents will enjoy recreating their favorite Harry Potter adventures, from flying a broomstick in a Quidditch match, to battling pixies and duelling other wizards.”
Harry Potter for Kinect gives players the opportunity to experience some of the films’ most memorable moments, both as the relevant characters or as their own avatars, including visiting Ollivanders, choosing a house at Hogwarts, and confronting He Who Must Not Be Named in a climactic final battle. Players who master their lessons can also take on their opponents in competitive mini-games, or join forces with family and friends in co-op gameplay.
About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.