Wolfire Reveals Overgrowth's Building System!
Company: Wolfire Games
Wolfire recently unveiled the first screenshots of the new modular building system that Overgrowth (http://www.wolfire.com/overgrowth) will use. Lead artist, Aubrey Serr, has been emphasizing versatility with his building assets so that using only a small variety of parts, he can create a wide range of detailed structures. The new screenshots also allude to the functionality of Wolfire developer, Phillip Isola's map editing system which was used to arrange these in-engine scenes. Phillip's editor is rumored to be as intuitive as it is powerful because he has been carefully monitoring the observations made by Wolfire's alpha testers.

This is a huge milestone for the Wolfire team because it is the first major demonstration of how Overgrowth's building assets will integrate with the Phoenix Engine's terrain system. Although Wolfire still plans to improve many parts of Overgrowth's engine, fans now have a much better understanding of the look and feel that will be captured by the final version of the game.

Find out more at the Wolfire Blog: http://blog.wolfire.com/
Related Resources:
News: Overgrowth Screens and Building System Details
Title: Overgrowth (Multi-Platform)
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS