Door Kickers Alpha 4: Developer Commentary (HD)

Door_Kickers_Alpha_4_Developer_Commentary.zip
Some of the new features in Alpha 4:

- Trooper Deploy Screen.
- Go Codes can now be combined with actions: detonate doors on GoCode, throw grenades on GoGode etc.
- New maps, including the first House Call map.
- Added ambiental sounds to maps.
- Persistent orientation waypoint/side-stepping: Ctrl+RClick drag on a trooper or on a waypoint and he will keep looking in that direction until ordered otherwise.
- Friendly AI: troopers will now investigate the direction they are attack from.
- Enemy AI improvements: new patrol/investigation strategies.
- Added graphical representation for the flashbang grenade's effect falloff.
- Modified grenade physics (explosion time will be adjusted dynamically depending on distance to target). A minimum explosion time still remains.
- Current trooper's path is now highlighted in relation to the others.
- When drawing a path, a potential action waypoint will be shown on the objects you can interact with, letting you know the position from which you can interact with them.
- Easier to tweak paths: just naturally click and drag on the path to adjust from that point.
- GoCodes can be triggered with 1/2/3 keys as well as the a/b/c keys.
- Trackpad-friendly controls: the SHIFT key is converted to right-click (feedback is appreciated)
- New HUD + many other graphical improvements.
- Door spy camera can now be moved freely while in paused mode (based on communities' voting).
- The detailed statistics for a completed map are now saved and displayed when clicking on the stars button.
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