1. FIXED: The external hyperspace jump fx wasn't working correctly.
1. FIXED: The collision detect optimizations in 1.00.03 were so fast that on some ships (e.g. Violon) which have turret vectors in optimal locations, they weren't firing correctly.
1. The graphics server can now run on remote servers which do not have PS 1.1. This is a serious hack and is not supported. If it doesn't work, stick with the console server or make sure that your remote server has PS 1.1 (which is the minimum requirement for the game)