1. FIXED: A missing value in the world script caused rings to not be rendered on planets (e.g. Jupiter)
2. FIXED: Graphics rendering anomaly in the dynamic cloud layer (see from space) on planets with rings.
3. When character models are preloaded, a status message during the load is now displayed. Also, if both options of loading models and character models are enabled in Config, then character models are only loaded once.
1. FIXED: The server wasn't correctly setting the hyperjump timer status for regions which weren't being observed. This caused ships in those regions to be stuck in hyperspace because the anomaly wasn't being updated.