* Difficulty settings were changed. HARD difficulty is overall about 20% harder than it was previously.
* More importantly, the dynamic scaling curve has been increased so that the game becomes more difficult at *all* difficulty settings as your power rating increases with experience. In other words, on Normal or Easy settings, at the beginning of a character's life, there will be almost no change in difficulty (from v.1.01). But as that new character grows in experience, the challenges faced will keep pace with your abilities and items more accurately, keeping the challenge level higher even at maxed out power ratings. (Previously, the game became too easy, at any difficulty setting, as your character became more experienced.)