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- A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route.
- A team win in multi-player was sometimes impossible to achieve.
- Ships belonging to an AI (which had given up) could get stuck at the edge of the map.
- The AI failing to react to the destruction of a foreign culture.
- A display problem which occurred in multi-player save games.
- Possible Blood brotherhood with more than one culture.
- Errors in the balance sheet when a save game had been saved and then re-loaded.
- Computer opponents could erect a warehouse on a location unsuitable for construction.
- Construction could be carried out „free of charge†during lags in multi-player matches.



