Navigation
1. Fixed - The end of strategic combat would sometimes cause a game crash.
2. Fixed - The start of combat would sometimes take a long time if a large number of units were present.
3. Fixed - If units have not been given a sector position, then they will be arranged around a warp point (if present) for combat.
4. Fixed - The selected tab button in the Comparisons window was not highlighted on entry.
5. Fixed - Speed ups for computer player movement.
6. Fixed - Computer player might lockup at slow FPS rates.
7. Fixed - Ground combat would continue forever if a non-ground combat unit was dropped on a planet.
8. Fixed - Fleets could be disconnected with ships in multiple sectors.


