Ã¢â‚¬Â¢ NEW: As the playerÃ¢â‚¬â„¢s kingdom grows, neighbouring AI kingdoms now get more hostile to the player and friendlier to their other neighbours (tweakable).
Ã¢â‚¬Â¢ NEW: Mercenary camps are now visible on the minimap (light grey squares with a black dot in the middle).
Ã¢â‚¬Â¢ NEW: When building town improvements, entries with unsatisfied requirements other than gold are now shown in red (instead of being darkened). A darkened item now means that the only unsatisfied requirement for building it is gold (such items werenÃ¢â‚¬â„¢t marked at all until now).
Ã¢â‚¬Â¢ NEW: Added tweaks for modifying AIÃ¢â‚¬â„¢s and playerÃ¢â‚¬â„¢s gold income. The default values in the data files are:
o for the player: 100% at all difficulty levels
o for the AI Ã¢â‚¬â€œ 100%, 125% and 150% for Ã¢â‚¬ËœeasyÃ¢â‚¬â„¢, Ã¢â‚¬ËœnormalÃ¢â‚¬â„¢, and Ã¢â‚¬ËœhardÃ¢â‚¬â„¢ respectively
NOTE: The change is not visible through the interface, it affects directly what is added to the treasury.
Ã¢â‚¬Â¢ NEW: Reuniting events now may define the titles in the resulting country (for the ruler, the rulerÃ¢â‚¬â„¢s wife, the knights and the country itself).
Ã¢â‚¬Â¢ NEW: Top five most powerful AI kingdoms have defence bonus when fighting on their own territory.