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- New memory manager implemented to improve performance and stability.
- Error handling in memory pool improved.
- Fixed memory allocation error when saving.
- Memory is now freed correctly.
- Improved memory allocation for memory streams in filesystem/streams.
- Fixed a potential memory leak which would result when an insert operation fails.
- Fixed memory leak which produces 84+20 bytes leaks for each savegame when entering the load screen.
- Remaining memory impact during save/load reduced from >100MB in some cases to typically less than 1,5MB - thus increasing game stability significantly.
- Fixed memory leak in Script_Game.
- Fixed some potential memory leaks in scripts.
- Several shader enhancements to improve memory usage.


