Small optimizations to the cockpit and other graphics rendering code.
Cockpit gun and armor status HUD icons are no longer affected by HDR rendering. So they are now easier to see.
Revised handling of HDR and FSAA settings to work around issues with some nVidia cards.
Note that if you have HDR on in Config and the card (e.g. ATI X800, X850 etc) does not support it, then the graphics engine will not use HDR.
FSAA settings in Config now goes up to 16x. Also, only FSAA modes supported are available.
Updated page 1 of the keyboard commands due to removal of CTRL+J command
FIXED: If the video device resets (changing resolution/FSAA/HDR/etc...) while a volume texture (explosions etc) is being stream loaded, the game could crash.
Since you can't do any of these things during gameplay, this was a remote event.
FIXED: HDR config setting was sometimes being read from the config file before the actual file was initialized, resulting in some incorrect values.
FIXED: changing the HDR or FSAA settings sometimes wasn't causing any changes to the device until the game was restarted.
FIXED: FSAA wouldn't work properly in some cards due to not supporting FSAA in FP16 render targets. This could cause some rendering artifacts. Game now disables FSAA if HDR is enabled on such video cards.
FIXED: console server was trying to use vertex buffers. This could potentially cause a crash.