Added some new terrain textures
Due to issues with recent nVidia drivers FSAA is now disabled by default. You can still use nVidia's control panel to set the FSAA if you want.
Compiled with latest FMODex (4.18.06) audio SDK.
The game will now default to the standard 800x600 resolution if an incorrect resolution is detected in the INI file
Revised handling of F7/F8 missile views. Now more flexible. NOTE: If you have the missiles/mines threat filter off, these keys will not work.
Revised proximity detection code for APM and Proximity grenades. There's a 30second 'delay' now before the grenade is activated to give time for the user to run away after deploying. NOTE: The prox grenade has a lifetime of 2.5min and a blast radius of 100m. The APM has a lifetime of 1m and a blast radius of 100m. For each, the closer you are to the object, the more damage inflicted.
FIXED: The APM now rests correctly on the terrain when dropped.
FIXED: Profile #2 for the Commander did not have clips for the TL22 rifle
FIXED: Grenade soundfx used the wrong filenames