How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
A conversion of ctf_sawmill to arena mode.
expect a KOTH version of this map out soon.
The other team have been busy beavers indeed, they've seen our new intel-pumpkin prototype and have tried to copy us! OH but we'll show them! Our intel-pumpkin-pie recipes can't be beat, using super secrets and a special radioactive brew as a secret ingredient. But wait, what's this? The recipe calls for 2 intelligence pumpkins and we only have one! This is a catastrophe... wait, what's this I spy? why it's the other teams knock-off pumpkin. Well, I suppose it will have to do, and it will taste even sweeter if we have to kill them all to get it! heh heh heh!
The map is based on a village called Panamint Springs somewhere in America: it will have a desert environment and it will have a some goldrush and badwater style.
The gametype is the new invade ctf gametype. Blu is attacking, red defending. Blu has to carry the intelligence to all the control points to win. There are 3 stages, with it each stage 2 control points. (So a total of 6 control points)
a1 First Release:
Changes from the original version:
-Control point, not Capture the Flag
-Added more space in the second control point.
-Rockets and grenades can be shot above some roofs
-Added more sniper points, specially between second and third capture point
5cp. Custom models by Schmitz, Acumen, and Big Rexy.
v9 of cp_capturePoint
Remake of de_dust2 for Team Fortress 2...
This map has just a single capture point. Red must defend the castle from Blue. Blue can attack by pushing the siege tower to the castle wall, or by sneaking in through the secret passages. Once inside, Blue can open the gates to allow team-mates through.
Hourglass is a control point map. It's a remake of the original C&C_Hourglass from C&C Renegade.
CP_STARK ALPHA 6
A standard 5 cp map set during a nighttime snowfall with an emphasis on height variations and varied gameplay.
-Added additional route to cap point
-Raised player clip, to allow demo/solly jumping
-Changed health/ammo pack locations
-Minor texture changes
-Removed the block under resupply lockers
-Added some props
Alpha Map. Currently in concept stages.
Get them doughnuts from that port by taking control.
This is a hectic map where obviously most of the focus is going to be on the ground and first floors itself. It's not really big and there's not much hiding places. The map's design is based on the Real Bout: Fatal Fury Geese stage.
Welcome to koth_hiddentomb! Now with respawns and an almost impossible goal!
Both teams fight for for control over the point, the first team to hold their point for 4 minutes will win!
Alright, b1. Cleaned up any offensive brushes. Redid entities. No more crashing!!! Added doors and func_regens to spawn rooms.
Added a few more paths so all classes can navigate map better. Death pits of course. Skybox. More details.
Best map ever.
Tr_walkway is a single player training map for Team Fortress 2, it feaures bots (computer controled players) walking on a track. There are loads of different options to customize the playfield, making walkway a good place to practice a wide array of TF2 techniques and general aim.