Team Fortress 2 Map Pack #59

TF2_MapPack59.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

Arena_Crater_a2a
Deep in the north, an island rich in resources is home to a fierce battle between two major mining/deforestation companies. A battle over the only shipping dock on the island. Which side will prevail?

Arena_Marsh
A swampy, murky arena map. Just a tiny project to experiment with detailing, displacements and the swamp theme, but it came out nice so I'm gonna toss it up here.

CP_Clandestine_a5
a5 of WIP Attack/Defend CP map, cp_clandestine

Arena_Mudpit - Prebeta for SNS

CP_Duelagon_a1
Duelagon is a Duel/CP map. What different is that it has three sections. The ends have a respawn room and a control point. The center is a large circle with a control point in the center. It has a theme similar to the Egypt map, with fire lighting.

CP_Cauldron_a8
ALPHA 8
-Decreased middle point cap time slightly.
-Integrated lower tunnels with outside middle more. There is now a larger hole and stairs.
-Added some more cover to the outside middle.
-A little bit more detailing.

CTF_Drought_b1
First release of new ctf map, drought, which uses the Egypt tileset and has a design direction that should help keep it at a fast pace unlike other valve ctfs.

CTF_Cliffisde_a2
Changes from a1:
-Added two new paths between bases
-Fixed minor playerclip issues
-Added extra door out of spawn
-Hole in roof of intel room as an alternate path

CP_Forge_a2
Quick fix of forge a2.

CTF_Creak_a6
Alpha 6 of CTF-Creak.
-Changed the spawn rooms for new ones with the Spytech theme
-Detailed more of the Red base rooms
-New mine shaft areas off to the side of the Red base
-Constructed and detailed most of the unreachable buildings above the bases
-Swapped the railings on the outside walkways for better fitting BSP versions
-The lower passages in the mid section are now cave tunnels
-Central shed is now accessible from the roof for Soldiers and Demomen rocketjumping or pipebomb jumping
-New elevator shafts in the mid section side rooms create some extra room (elevators are static)
-Moved the large health packs into the elevator shafts, put the large ammo crates in their place
-Added nobuild brushes around the rocks outside to prevent Engineers building sentries on them
-Various trim and detailing work done throughout the map
-Player clip volumes on stairs added where needed
-Texture changes in a few areas

CTF_Panamint_a16
Entry for the plr/ctf contest. This map has the new ctf gametype.

CTF_Vector_a35

DM_Pool_Measure_b2
beta 2 - Fixed music not playing, few textures

Dry Ditch
Small 5v5 or 6v6 CP map.

Koth_Blackport v7
Ok v7 few fixes any more ideas?

Koth_Base_b1
First beta version of this new koth map.

Koth_Photofinish_b3
Even better map

PL_Locomotive_b6
b6! with added skybox

PL_Flow_a1a
PL_Flow is a singlestage payload map (badwater-style) with 4 capture points in a Swampy setting. The Payload is a boat that needs to be transported along the water path. There are several reroutes and different ways of attacking/defending to give all classes a chance to do something useful.

PLR_Cornfield_a5
A5 of the Devil's Cornfield, it now contains stage 1!

Size: 181.21MB
Downloads: 92
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