- Scene sometimes not fully loaded when Co-Op server recycles
- Dying in CO-OP sometimes does not respawn all clients
- The mission timer sometimes does not appear in the HUD on remote console servers
- NPC marine bots on remote console servers sometimes created in the air.
- Slight delay in removal of exploding rocket and missiles on remote console servers
- Player stats accumulated on joining stats server. Regardless of your pre-existing stats, those values should not carry over across sessions as they were designed to be one-way. e.g. if you had 1000XP, entered a server, gained 100XP, it should remain at 100XP while in the game session, not 1100XP. No decision has been made yet as to whether or not to change this behavior.
