Team Fortress 2 Map Pack #61

TF2_MapPack61.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

Arena_Blackwood_rc
Well...it's in release candidate now!

Arena_Goldmine_v1
It's still Version 1 so some bugs...

Volcano Island a1 (Arena)
To further their plot for world domination, the RED Team traveled to a volcanic island in the middle of nowhere in hopes of building a Doomsday Laser powered by the volcano.
Unfortunately, a BLU Spy had discovered RED's little secret.
Upon arriving, both teams discovered that there was already a Doomsday Laser built on the Volcano.

CP_Arctic_blast_a5b
Arctic Blast is a map designed by a competitive player for competitive players.
Main goals of creator in making this map are:
1. To remain original
2. To try and keep each control point in an open area: to avoid stalemating and allow soldiers/demoman maximum mobility
3. To allow a type of vertical battle at every control point
4. To balance each path to the next control so that no one path is greater than the others

CP_Energy_flow_a1
First release of the map.

CP_Clandestine_a6
Version a6 of cp_clandestine

CP_CapturePointv12
Possibly maybe potentially map ready for testing. Maybe.

CP_Serenity_a2d
This is a capture point map with 5 points, however, the points are arranged such
that once the central point is captured both enemy points are unlocked. Likewise
the central point is never locked, allowing a team on the defensive to turn the
game around quickly with a strong push.

CP_Sawblades_b4
This is 5 point map like cp_granary in arena_sawmill style. Cap time and timer are the same as on cp_granary. There are 2 saws on central point.

CP_Sierra_a4
Formerly known as cp_nova

CP_Spillway_a6
Alpha 6
-Height of hoodoos at middle lowered.
-Cliff added behind stairs at middle, low rock added to yard.
-The stairs on 2nd have been replaced with a new, large room with a set of stairs on the other side of that pathway. This change reduces many of the large sight lines on the lower level.
-Area beside 2nd significantly smaller, flow changed by making hole smaller, adding a raised area, and moving the back wall in.
-Last has been altered to allow for more room to fight in front of the building and access the roof, as well as by altering the location of the flanking path to 2nd.

CTF_Staging_B3
Needed changes - dodgy player clip and re-done Blu cavern.

CTF_Proxy_b2
This is a standard CTF style map. There are 3 buildings, a red on one side, blue on the other, and gray in the middle. Intel located on 3rd floor of respective teams base

CTF_Scoutrace
This map was Inspired (Typo in the movie)
The Map is just one long hallway divided into 2 sections. (1 for RED 1 for BLU)
The map also has Buttons! Each of them bring up/down a trap that can kill/slow down the opponent

Fish in a Barrel - King of the Hill
An underground fight for the core. Inspired by the expression "Shooting fish in a barrel"

KotH_Caliber_a1
First release.

Koth_Schism_a2
Schism (working title) is a new King of the Hill map I've started work on recently. The map is currently in its Alpha 2 release and has seen some changes from A1 that will hopefully improve game flow, fix some gameplay issues, add a bit more verticality, and overall make the map more intuitive and entertaining.

Koth_Photofinish_b5
Version 5

TC_Loop_a1
Uploading this .bsp as a proof of concept.

Sn_Bluff
Small sniper map with a viaduct setting.

Size: 144.6MB
Downloads: 105
Read More:
News: Team Fortress 2 Map Pack #61
Ad-supported download accelerator
Allows multiple connections and resuming
HTML, Button:
quick link button
Rating: N/A (0 votes)
Rate:
Screenshot
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS