Team Fortress 2 Map Pack #62

TF2_MapPack62.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

Arena_Dust_a1
Version A1. Author: Gijs "Dustoxx" Smit

Arena_Blackwood_rc2
It's RC2!

Arena_Workshop_a1
Author: Martham112

CP_Arctic_blast_a6d
Arctic Blast is a map designed by a competitive player for competitive players. My main goals in making this map are:
1. To remain original
2. To try and keep each control point in an open area: to avoid stalemating and allow soldiers/demoman maximum mobility
3. To allow a type of vertical battle at every control point
4. To balance each path to the next control so that no one path is greater than the others

CP_Gauntlet_b1(fixed)
Gauntlet is a linear 3-point A/D CP map that features a train that reliably rolls through the pass in the middle.

CP_Lightning_a11a
Map download for Lightning Ridge (cp_lightning)

CP_Sierra_a5
Version A5. Author NovaSilisko

CP_Metro_mk2
This is the second alpha of an urban themed map.

CP_Orient_db_a3
-Adjusted times. Slightly shorter additions, Slightly longer cap times.
-Added more arrows, point numbers, hazard stripes.
-Terrain work on temple, pagoda. Added one way vent for red stage 1, closes after 1st cap.
-Added some lights.
-Increased size of trigger brushes on all doors.
-Fixed red spawn, change class in final spawn room.
-Added game area props. Barrels, rocks, etc...
-Marked all health/ammo with overlays.
-Fixed clipping, gate issues of b2.

CP_Tendras
Egypt themed map.It's a symmetric map with a tomb area in the middle. 5 CPs.
You spawn in a temple like structure (which ain't done, so it looks awful) which leads directly outside where your final CP is.

CTF_Shortout_a1

CTF_Iron_a1_lightest
Two opposing forces have been trapped in this iron prison. They can see the light, they just cant reach it.

CTF_Second_push_a2
Author combined ctf attack with payload. Flag will spawn on the payload, and you can push payload through the map. Only way to win is by capturing flag 3 times on 3 different control points, not by pushing payload to the end. Payload is only for flag spawn. Payload won’t give you any health or ammo. It takes 40 second to flag spawn back on the payload. After each capture blue will receive 2minutes 30seconds more time. Blue will
receive reds first spawn after second cp capture.

CTF Vector(Beta 1)
Vector is a three-stage Attack & Defend map, similar to Dustbowl, except an intelligence briefcase is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to victory other than brute force. Teammates can create a distraction long enough for the intel carrier to speed by and capture the point. Just don't forget: the RED team can block enemy captures by standing on the Control Point.

Koth_Hayseed_a1a
Author: Shadow Tyrant

Koth_Killer_carts_b2
Author: Martijn Terpstra

Koth_Mariokart2_b2
This map features:
-Over 100 custom textures
-3D skybox
-Interactivity
-Tanks with teleporters
-Ramps that shoot you far away
-Shortcut pipes
-Moles
-Cows
-A frog
-+ More

PL_Deadwood
The map has went through 7 beta testing stages so it's pretty well tested. The map has a similar build to Badwater in that it's a single stage map and spawn change after C has been captured. All comments and feedback are most appreciated.

PH_Maze_a3
Author:LabelMaker, Geitiegg

Super_Scout_bros_a1
There's a new hero in town, from the depths of Boston, and he's not here to free princesses, step on mushrooms, or exterminate turtles. He's here to kill crabs.


Size: 135.85MB
Downloads: 119
Read More:
News: Team Fortress 2 Map Pack #62
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