How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
The new version of arena_workshop, now renamed!
Aussieland is the WIP name. Won't be the final name :3
This is going to the a Dustbowl A/D map set in Australia (Real Australia, not meet the sniper).
The first stage is set in a mining town. The second will be set on a beautiful cliffside and the third in a george. But for now.
A push cp map, in the style of cp_badlands.
CP Sedgwick a2
Version a2 of Sedgwick (CP).
Alpha16 of cp_copperhead.
CP Yield Alpha 1 by Walker.
Your standard symmetric control point game type.
BLU and RED are fighting for control of a shipping terminal in Tsawwassen, British Columbia.
This map is a part of the TF2 World Server Rotation Project.
A linear five-CP push map set in the cascading valley between two hydroelectric dams... and it's come a LONG way since a2 was released a couple months ago!
Mr. Hanz's entry for the contest.The map is based on a village called Panamint Springs somewhere in America: it will have a desert environment and it will have a some goldrush and badwater style.
Do not play on servers other than TF2Maps.NET contest servers. May bug out.
koth_drizzle is a small king of the hill map for Team Fortress 2. It consists of 2 identical bases opposite of each other with a small Satellite Tower in the middle. Player's must hold the tower for 3 minutes to win.
KOTH_storage is a small indoors King Of The Hill map set in a warehouse. I would describe the layout as a mixture between ctf_2fort and ctf_turbine (the latter one being inspiration for the project).
Latest changes from B2 are:
Main playing area much wider
Addition of a BLU and RED loco
New high vantage point overlooking both ends of track
Additional eye candy (non playable rooms)
pl badlands winter
OK this is badlands as a payload map.This is a two stage payload on the same map. One long route, one short route. The only original part of this map from Valve is the landscape.
Updated plr_cornfield_c to plr_cornfield_c1, (hopefully) fixed the crossover bug in stage 2, and removed the displacement floor in stage 1.
And a great map rose up from the ashes, and it was cold, and it was payload race, and it was good.
Highwind is a single stage payload race map. Deliver the bomb as many times as you can!
Contest Entry plr_256fort
PLR: needs helocarts and zeppelin a splosion.