How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
Alpha 17 of cp_copperhead_a17
Author Gijs 'Dustoxx' Smit.
Gauntlet is a linear 3-point A/D CP map that features a train that reliably rolls through the pass in the middle.
Vineyard is a new kind of CP. There's one middle stage, and when one team captures the enemy's CP, they push the other team back into their base for an attack/defend round. I tried to make it a kind of streamlined version of territorial control, and hopefully it will leave room for a more balanced, interesting layout than we've seen in Hydro.
1: Added a number of hoodoos to mid that break up the long sightlines and significantly change the flow of the area.
2: Added a ramp up to the left side of 2nd to allow the middle, spillway, route, to be more useful.
3: Reworked last and 1-2 completely. Big changes, but hopefully will improve the theme, balance, and most of all flow. Last is now indoors =)
4: Spawntimes adjusted hoping to fix some balance issues. They may be... too long overall, but they can be easily fixed don't worry! Changed: respawn when a team owns 4 CPs to 10, respawn when a team owns 1 CP to 6. Last is easy enough to attack and the offense spawns quite close to 2nd!
Author Andrea "Chaopsychochick" Gibson.
Third Law is a CTF map centered around an ill-fated joint RED/BLU death laser project.
Thebes is a medium sized capture the flag map. The map consists of a central bridge separating the two teams. There are two entrances to the main yard, one of which takes the direct route, the other following the water underground. Finally, double-jumping scouts and explosive jumping players can access each team’s battlements that flank the sides of the bridge, allowing a very advantageous third entry point.
The goal when making this map was to create a simple yet balanced capture-the-flag layout which was fun for both offence and defense.
Okay, dont freak out, this is not a troll map. It actually is a new gamemode. It is kind of a in-game map editor. This is far from finished, but author thought it might be nice to release a early version already.
Alpha 2 of FleshGolem's map
Alpha1 of koth_jaded.
Alpha 8 of pl_crisis.
In the deep Louisiana south, RED has taken over an old, no longer used mining facility to build up a massive weapon cache deep inside it. With no rail systems that provide direct access to the cache, RED team's success is almost assured. However, using a modified payload cart, BLU has managed to float their bomb into RED's defensive perimeter. Push the cart down the canal system and into RED's secret cache to reach your success. A2 includes the first stage only.
Red is PISSED! Blu has been blowing up Red bases with payload bombs for far too long! Where do these Blu bombs come from? Red's going to find out - and put a stop to it!
Red team must escort its payload into Blu's bomb factory. Stand near the payload to make it move.
A1 - Stage 1 Released
A2 - Stage 2 Partially done, Unplayable. Fixed sightlines and added cover.
Map made for the Zombie_Fortress mod.
A bit of wind
Zombies spawn in the outside and must wait for the setup to end to attack survivors
Survivors need to take advantage of the setup timer to find a spot and camp
If survivors live untill the timer ends, they win.
Small traps that will suprise new players
Zombies have 2 ways to reach survivors(prevents spawn killing)
A very fun to break door and windows