Team Fortress 2 Map Pack #73

TF2_MapPack73.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

Express A1 (Arena)
All aboard for breakneck arena combat!

arena_pursuit
An arena map aouthor Nintyboi made.

cp_excavation_a2
A mirrored 5 CP map with large, open areas. The midpoint is in its own room just off of the main battlefield while points 2 and 4 are within sight of each other. This should make for a map that's more about controlling every area than it is about attacking/defending one point at a time.

cp_aussieland_a7
This is going to the a Dustbowl A/D map set in Australia (Real Australia, not meet the sniper).
The first stage is set in a mining town. The second will be set on a beautiful cliffside and the third in a george. But for now.

cp_crimson2_a1
crimson2 a1 by NovaSilisko

cp_diamond_head_a2
Changes from A1
Respawnroomvisualizers!
More lights!
Completely revamped B!

cp_deserted_a3b
version: alpha 3b

CP_Dryer_RC
CP_Dryer is an asymmetrical push map with an Agro-Industrial theme. Author have tried to make it as balanced as possible, despite both sides being distinct. Parts of Dryer are based on a place from real life -- a rice dryer, which is where Dryer gets its name.

cp_newheights
A three control-point map with a tower in the middle; rotationally symmetrical; two high up secret passages make for a unique gameplay experience.

cp_spillway_a13
Changelist:
1: HUGE changes to last! It's ENTIRELY new, totally epic, and it plays 200% times better. It's an indoor area with a waterfall emptying into the Spillway basin, skylights, spytech theme, and it is overall much bigger. The pathways to last got revamped and widened as well.
2: Minor change to the ramp at middle, leading to the walkway into yard. Replaced the rock/lamp combo that allowed jumps with a small platform and a rock, much like what was in a8.
3: Revamped the stairway room/stairhouse at 2-3, making it a larger room with a wider ramp and better sightlines for attacking teams. Widened door.
4: Many minor changes including changing/fixing the last CP spawn times to 10 attackers/7 defenders.
5: Added a dip in the floor to the lower right path to the last CP.

ctf_flakey_b1
2009 Christmas CTF, set in the snowy alps at Spytech executive HQ.

koth_jaded_a2
Author Seba-079.

koth_flag_runner a10a
First map of author Killerturtle.

koth_office_a2
A better Office, now with COOL stairs, not just your ordinary stairs, but COOL stairs. What better place to duke it out for a storage area than near a set of really COOL stairs?

koth_pier3
A KotH map based around a seaside pier, first alpha version.

pl_cigarlake_a2
Alpha 2, author n30n.

PL Great Heights B3
Beta 3 of PL Great Heights - the version no one thought was coming!

pl_gravelpit_beta9
Verion Beta9 from author Jason0 Valve.

pl_Industry_a2
Red is PISSED! Blu has been blowing up Red bases with payload bombs for far too long! Where do these Blu bombs come from? Red's going to find out - and put a stop to it!
Objective:
Red team must escort its payload into Blu's bomb factory. Stand near the payload to make it move.

tc_faultline_a7
To win the round, a team must control all six territories. Win new territories by capturing the enemy's control point in each stage.
Size: 143.36MB
Downloads: 40
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News: Team Fortress 2 Map Pack #73
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