How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
Express A1 (Arena)
All aboard for breakneck arena combat!
An arena map aouthor Nintyboi made.
A mirrored 5 CP map with large, open areas. The midpoint is in its own room just off of the main battlefield while points 2 and 4 are within sight of each other. This should make for a map that's more about controlling every area than it is about attacking/defending one point at a time.
This is going to the a Dustbowl A/D map set in Australia (Real Australia, not meet the sniper).
The first stage is set in a mining town. The second will be set on a beautiful cliffside and the third in a george. But for now.
crimson2 a1 by NovaSilisko
Changes from A1
Completely revamped B!
version: alpha 3b
CP_Dryer is an asymmetrical push map with an Agro-Industrial theme. Author have tried to make it as balanced as possible, despite both sides being distinct. Parts of Dryer are based on a place from real life -- a rice dryer, which is where Dryer gets its name.
A three control-point map with a tower in the middle; rotationally symmetrical; two high up secret passages make for a unique gameplay experience.
1: HUGE changes to last! It's ENTIRELY new, totally epic, and it plays 200% times better. It's an indoor area with a waterfall emptying into the Spillway basin, skylights, spytech theme, and it is overall much bigger. The pathways to last got revamped and widened as well.
2: Minor change to the ramp at middle, leading to the walkway into yard. Replaced the rock/lamp combo that allowed jumps with a small platform and a rock, much like what was in a8.
3: Revamped the stairway room/stairhouse at 2-3, making it a larger room with a wider ramp and better sightlines for attacking teams. Widened door.
4: Many minor changes including changing/fixing the last CP spawn times to 10 attackers/7 defenders.
5: Added a dip in the floor to the lower right path to the last CP.
2009 Christmas CTF, set in the snowy alps at Spytech executive HQ.
First map of author Killerturtle.
A better Office, now with COOL stairs, not just your ordinary stairs, but COOL stairs. What better place to duke it out for a storage area than near a set of really COOL stairs?
A KotH map based around a seaside pier, first alpha version.
Alpha 2, author n30n.
PL Great Heights B3
Beta 3 of PL Great Heights - the version no one thought was coming!
Verion Beta9 from author Jason0 Valve.
Red is PISSED! Blu has been blowing up Red bases with payload bombs for far too long! Where do these Blu bombs come from? Red's going to find out - and put a stop to it!
Red team must escort its payload into Blu's bomb factory. Stand near the payload to make it move.
To win the round, a team must control all six territories. Win new territories by capturing the enemy's control point in each stage.