How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
YOU CAN PLAY THIS MAP ALONE.
Just snipe the goddamn snipers before they snipe you. That's all.
You have to join RED TEAM.
The map will add 23 snipers to BLU TEAM and will set team respawn limit to 0.
Just play this map for fun ALONE, or play with friends to see who can get moar points.
CP Aqualands version a1a.
A modified version of Dodongo's Cavern from TLoZOT.
Ritalin is a competitive focused 2 CP map. The map is small, fast, has tight sight-lines, and encourages team play. The layout is designed with competitive players' feedback in mind, and I've spoken to a number of comp teams about how to improve it. After rigorous 6 v 6 testing and a few layout-revisions, I've come up with what I believe to be a solid comp map that is simple, but infinitely replayable.
The map is designed specifically to add more vertical elements to the tried-and-true comp formula. This will keep 6 v 6 teams on their toes, but ensure that they never get lost. Ritalin's design is the natural evolution of a standard symmetrical comp map into something with a bit more edge.
An alpine themed, Taiga is a biome characterized by coniferous forests.
Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the ctf/arena_SawMill in both the bases where the player could mortally be wounded. This map to be used in competitions and also in public servers.
Alpha 2 of 'Seba-079's map.
Authors A2 for the contest.
Small CTF map, in a swamp theme.
Isis_a3! Fun fun times.
This is a capture the flag map in the setting of a floating sky base. There are two main directional routes and the map is mirrored so learning it isn't going to be a problem.
- fixes to player clips
- replaced airport stairs with walkway/stairs
- first texture pass to decide pallette
- shadows disabled on large off map props
- added cross map scout route - jumping from pipes to bridge middle and on.
- player clipped and nobuild to waterfalls
- opened rear of base to mountainside ready for detailing
- reduced level of middle buildings to assist non fan scouts.
- added props
It is based in train station. And you have to steal other teams intel.
A6 author wanted to make a CTF map which is not too big and not too confusing. The theme will be something like Granary.
The map features a skating rink that forces you to move around the rink at a fast pace. Each side has their own small base to house their intel and their spawn.
-The first team to do 25 laps with the opposing team's intel wins.
- The map ends after one round (subject to change)
Every 5 laps, the team gets a 'bonus' that will help them win all the faster.
It's a King of the Hill map, built in egypt style. Both teams start in a charnel-house, stairs and tunnels lead to the middle arena. In the middle there is an elevated and covered platform, it contains the control point.
The skybox is a bit larger, so feel free to jump around.
King of the hill persian style !
There are two main routes that converge on the point. Each have little fall backs that act as staging points for the team. There are two high paths on either side of the main area, which allow pushes into the enemy team's forces from above.
Authors Smiley and Nubcake.
Single stage pl set in a cavern in the side of a cliff.