How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
A 3 Stage Attack and Defend Map. 24 - 32 players.
Map of author 'nik.'.
Arena map with circular duel pit, 4 spawns (2 for each team). The point is in the middle, the rest of the pit is covered in objects that make it harder to spot enemies. The middle point is there so the last survivors can easily find each other to end the game.
Alpha 6 of Trotim's map.
A fixed version of ctf_convection_a2test2 with playerclips.
Forth alpha of 'cadeonehalf' contest entry Genesee FAlls.
It is a small and simple ctf map. The map is designed to pit smaller teams against each other.
Release notes, A9
-Significant Graphical/FPS upgrades for middle area
-Placed nobuild around trees near mid CP
-Improved clipping near mid for smoother jumping and to prevent demos from being able to launch stickies into mid cap area from 2nd cap building
-Made pipe-fencing in yards transparent
-Opened side path near CP2
-Raised entire final area up to around CP2's elevation
-Improved clipping near last CP for smoother jumping
-Removed health near final CP
-Fix the HDR model light
-Removed the HDR bug
Alpha phase of the CP_Tunnels, wich aren't really tunnels as they sould be.
A 5 point cp map.
This is the third map of author ricardojvc6 and second map with alpine, with a new skybox to see.
Become the Kind of Persia
On more step toward the final version of persia, the 4th beta features popular improvements (spawns, water ramp, clipping), adds the more persian look the central area and more details and some gameplay tweaking.
Version alpha 3.
It's a payload map, where the blu team have to push a bomb to an underground red facility, hidden under a city building!
Tackle - American Football
This is a dual-concept test, one is on the gravity and second on the goal system.
Attack/defend style map with the Red spawn in the tower and Blu in the mining area underneath. The map has a large outside area with pines and a Lumberyard-styled skybox, including the ambient noise. The red spawn features teleporter devices to easily get from floor to floor, the roof is a great area for soldiers/whatever class can jump there, and for the snipers a balcony. Blu has a main exit and 2 secondary ones, but after capturing the Yard (point A) they get a route to the back of the tower.