How to Install Maps:
Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps
Black Gold alpha 4.
The first stage of an a/d cp map with the hydro theme.
Prepare for a Cold War
The five control points promise to switch hands fast and often in this straightforward map, designed with both competitive and public gameplay in mind (It's possible!). The varied but focused access points to every area will will make sure that turtling teams will not go unpunished.
Gauntlet is a linear 3-point A/D CP map that features a train that reliably rolls through the pass in the middle.
- Revamped C to make the approach easier for blu
- Removed the point B sentry nook
A small attack/defend map with multiple routes, areas specifically for certain classes to shine in, and a lot of verticality.
CP Temple XIII Beta 1
From author Mr. Wimples.
-added route under mid only accessible for FaN scouts, soldiers, and demos. Mostly useful for FaN.
-added more visual indicators
-moved most of the map small distances for various reasons.
It is a normal capture the flag map set between two large dams.By S.W.A.T.Y.
An A/D CP map in the style of Dustbowl.
Currently only one stage -- stages 2 and 3 will be implemented later.
The author 'Grim Tuesday' entry to the competitive CTF contest.
Alpha 18 by author Mr. Hanz & grazr
The latest version of author Dox's new map, CTF_reinforced, large, open alpine outer area with a cavernous underbelly.
Ra is a jailbreak map based on the mod Jailbreak which is probably based on some other mod because nothing in Source is ever original. Both teams fight it out like a normal arena mode. When they die, they respawn in the enemy jail. Jailed players can be freed by a teammate pressing the keypad right outside the jail. The cell doors will open for five seconds, and afterwards the keypad cannot be pressed again for thirty seconds.
2Stairs is a symmetrical map where two forces meet in the middle with two sets of staircases leading to a control point. Three doorways, two of them visible in an open area; one of them obscured, lead to the staircases.
Grid is a 9-chamber map arranged in a titular 3x3 grid, with the CP in the middle chamber.
The walls will move every 10 seconds, shifting the battle from one direction to the other.
This map is obviously not serious and should not be taken as thus.
A map based around a river/stream.
Authorchanged a ton of stuff, entire map is larger and different.
Final Release Candidate 3
Adjusted spawn times
New exit from CP2 to alleviate spawn camping
CP4 has blocks to stop pre-camping
Minor tweaks here and there