Team Fortress 2 Map Pack #88

TF2_MapPack88.zip
How to Install Maps:

Place the .bsp file into below directory (Normal install directory)
C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps

Included Maps:

cp_australis
A remake of everyones favourite terrible map!
It's not a perfect replica, in fact, its not even close. However, I tried to keep the general feeling of each stage similar to the old map, however, the progression is now more logical. The final point is very climatical compared to the old one, and the map builds up to it.

Backcut a5
Alpha 5 of Jakkarra's map.

Blu_Industries_A6
Major improvement over a5.
Changes include:
- Vastly opened up the roof area. (Playtesters said A5's roof was "a maze".)
- Other flow improvments in Stage 2 and 3.
--- Shortened, removed or blocked off some bypasses.
--- Simplified or opened up some narrow, confined areas.
- Lots more decorating.
--- Increased fade distances (fewer props fading out abruptly).
--- Fixed lighting origins (better lighting on props).
More...

cp_gravelrocket_a0e
This is a quick updated version of cyked's 5cp map for the mobius void public playtest tonight.

cp_wharf_a2
By supersandvich.

cp_opus
Needs playtesting.

ctf_generator_a1
By author pytholos.

ctf_deceit (non-contest)
b3:
- added sapper fluid barrels and sapper fluid spills (no-build areas)
- fixed the missing piece of ceiling in blu base.
- fixed some minor clipping issues.
- added some more clutter around the bases.
- added some clutter around the fake door in the courtyards outside the intel rooms to further emphasize that it is not useable
- changed the position of the support beam for the covered walkway/bridge to remove the issue of people getting caught out trying to go through a gap that is too small to fit through.
- added some more details to the skybox.
- spruced up the intel rooms. now they include a shelving unit full of boxes (that we can only assume contain more sandvich ingredients).

dd_newsan_a4
An updated version of dm_newsan, now with texturing and lighting

koth_absolute_a1
Author Psy.

koth_coulee_a3
Alpha 3 of koth_coulee.

koth_grup_mountain_a8a
By author Grup.

koth_lolcano_b2
By author Dr. Spud.

koth_side_track
KotH Side Track is a small, symmetrical King of the Hill-map for fast-paced action. It's basically a trainyard at night and in - and here it comes - ALPINE-STYLE (!). Have fun with it and good fraggin'. -rasputin58

koth_stark
A standard koth cp map set during a light nighttime snowfall with an emphasis on height variations and varied gameplay.

KotH_Uplift
The almost finished KotH map "Uplift" takes place at a trainyard by night. Needs playtesting.

koth_undermine_a6d
Yeah. a6d, remade 90% of it.

pl_crosscut_b5
The BLU team's goal is to blow up the only bridge over gorge, this will prevent RED trains to move over the gorge.
BLU uses the train tracks to push the bomb onto the bridge and detonate it from there.
To get to the gorge the BLU team will first need to pass a lake, a sawmill and an old mine.
The RED team must stop the cart at all costs before it reaches the bridge.

pl_rindle_dev
Blocked out stage one of shadowfax's new payload map. Needs play testing to verify the layout.

push_thunderclap_a3
Now with more edits! The newest version of thunderclap, push_thunderclap_a3!
Size: 185.09MB
Downloads: 43
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News: Team Fortress 2 Map Pack #88
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